My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Heal Spirit Wizard
The Log
Firecracker Elite Barbarians Heal Spirit
Earthquake
Firecracker
Arrows
Bats Firecracker Heal Spirit
Royal Delivery
Bats Knight Firecracker Elite Barbarians Heal Spirit Wizard Electro Dragon
Fireball
Firecracker Elite Barbarians Wizard Electro Dragon
Poison
Bats Firecracker Wizard Electro Dragon
Lightning
Knight Elite Barbarians Wizard Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats The Log Knight Firecracker Wizard Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats The Log Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elite Barbarians
Knight
Bats Firecracker Elite Barbarians Heal Spirit Wizard Electro Dragon The Log
Firecracker
Knight Bats Elite Barbarians
Elite Barbarians
Heal Spirit Bats Knight Firecracker Wizard The Log
Heal Spirit
Elite Barbarians Knight Wizard Electro Dragon
Wizard
Knight Elite Barbarians Heal Spirit
Electro Dragon
Knight Heal Spirit
The Log
Knight Elite Barbarians

Defense Synergies 4 9

Bats
Knight Firecracker The Log
Knight
Bats Firecracker Electro Dragon Wizard The Log
Firecracker
Knight The Log Bats Electro Dragon
Elite Barbarians
Wizard The Log
Heal Spirit
Wizard
Knight Elite Barbarians The Log
Electro Dragon
Knight Firecracker The Log
The Log
Firecracker Bats Knight Elite Barbarians Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Dragon The Log
Elite Barbarians Bats Knight Firecracker Electro Dragon The Log
Bats Knight Elite Barbarians Electro Dragon
Elite Barbarians Bats Knight Firecracker Electro Dragon
Firecracker Elite Barbarians The Log
The Log Bats Firecracker Electro Dragon
Bats Firecracker Wizard Electro Dragon
Electro Dragon The Log
Elite Barbarians
Knight Elite Barbarians Firecracker
Bats Knight Firecracker Wizard Electro Dragon The Log
Bats Firecracker Wizard Electro Dragon
Bats Knight Elite Barbarians Wizard Electro Dragon The Log
Wizard Bats Firecracker Electro Dragon The Log
Elite Barbarians Knight
Elite Barbarians The Log
Wizard Bats Knight Firecracker Elite Barbarians Electro Dragon
Bats Knight Firecracker Elite Barbarians Wizard Electro Dragon The Log
Wizard The Log Bats Knight Firecracker Electro Dragon
Elite Barbarians
Wizard Bats Knight Firecracker Elite Barbarians Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Firecracker Elite Barbarians Wizard Electro Dragon The Log
Bats Knight Elite Barbarians Electro Dragon The Log
Bats Knight Elite Barbarians The Log
Knight Elite Barbarians
Firecracker Wizard Bats Electro Dragon
Bats Knight Elite Barbarians
Knight Elite Barbarians
Electro Dragon Bats Knight Firecracker Elite Barbarians The Log
Bats Knight Elite Barbarians Electro Dragon
Elite Barbarians The Log
Elite Barbarians Knight Wizard
Wizard Firecracker Electro Dragon
Elite Barbarians Electro Dragon Bats Knight Firecracker The Log
Bats Firecracker Elite Barbarians Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats Electro Dragon
Firecracker Wizard The Log
The Log Firecracker Wizard Electro Dragon
The Log Firecracker Wizard Electro Dragon
Bats Elite Barbarians Electro Dragon
Firecracker Knight Wizard Electro Dragon The Log
Firecracker Wizard Electro Dragon
Knight Firecracker Elite Barbarians The Log
Firecracker Electro Dragon
Firecracker Elite Barbarians The Log
Firecracker Wizard Electro Dragon The Log
Firecracker Wizard Electro Dragon The Log
Bats
Firecracker Wizard Electro Dragon The Log
Firecracker Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
Firecracker The Log Wizard Electro Dragon
Firecracker The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
Firecracker The Log
Elite Barbarians Bats Firecracker Wizard Electro Dragon
Electro Dragon Bats Firecracker Wizard
Elite Barbarians
Wizard Electro Dragon The Log
Firecracker Electro Dragon
Firecracker Wizard The Log
Bats Electro Dragon
Firecracker Wizard Electro Dragon
The Log
Knight Firecracker Wizard Electro Dragon
The Log Firecracker Wizard Electro Dragon
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Bats Firecracker Elite Barbarians The Log
Firecracker Bats Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Wizard Electro Dragon

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