My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Balloon
Giant Snowball
Bats Goblin Gang Goblin Barrel Balloon
Zap
Bats Goblin Gang Goblin Barrel Balloon
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Magic Archer
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel Balloon P.E.K.K.A Magic Archer
Fireball
Goblin Gang Goblin Barrel Balloon Magic Archer
Poison
Bats Goblin Gang Balloon Magic Archer
Lightning
Knight Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Goblin Barrel Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Goblin Barrel P.E.K.K.A
Knight
Bats Goblin Gang Goblin Barrel Balloon The Log Magic Archer
Goblin Gang
Knight Goblin Barrel Balloon P.E.K.K.A
Goblin Barrel
Knight Goblin Gang Bats Balloon P.E.K.K.A
Balloon
Bats Knight Goblin Gang Goblin Barrel The Log Magic Archer
P.E.K.K.A
Magic Archer Bats Goblin Gang Goblin Barrel The Log
The Log
Knight Balloon P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight Balloon The Log

Defense Synergies 4 7

Bats
Knight P.E.K.K.A The Log
Knight
Bats Goblin Gang Magic Archer The Log
Goblin Gang
Knight P.E.K.K.A The Log Magic Archer
Goblin Barrel
Balloon
P.E.K.K.A
The Log Bats Goblin Gang
The Log
P.E.K.K.A Bats Knight Goblin Gang Magic Archer
Magic Archer
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
P.E.K.K.A Bats Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Bats Magic Archer
Bats Goblin Gang Magic Archer
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Bats Goblin Gang Knight The Log Magic Archer
Bats Goblin Gang Magic Archer
P.E.K.K.A Bats Knight Goblin Gang The Log
Bats Goblin Gang P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bats Knight Goblin Gang P.E.K.K.A
Bats Knight Goblin Gang The Log Magic Archer
The Log Bats Knight Magic Archer
P.E.K.K.A
Goblin Gang Bats Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang The Log Magic Archer
Goblin Gang P.E.K.K.A Bats Knight The Log
Goblin Gang P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Goblin Gang
Bats Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Bats Knight The Log Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Magic Archer
Goblin Gang Bats Knight P.E.K.K.A The Log Magic Archer
Bats P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats Goblin Gang
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
P.E.K.K.A
The Log Magic Archer
Bats Goblin Gang Magic Archer
Magic Archer
The Log
Knight Goblin Gang Magic Archer
The Log Magic Archer
P.E.K.K.A
Bats Goblin Gang The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: