My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Bomb Tower Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Bomb Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Balloon Magic Archer
Fireball
Goblin Gang Bomb Tower Balloon Magic Archer
Poison
Bats Goblin Gang Bomb Tower Balloon Magic Archer
Lightning
Knight Bomb Tower Balloon Magic Archer
Rocket
Bomb Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Goblin Gang Fireball Bomb Tower Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Barbarian Barrel
Knight
Bats Goblin Gang Balloon Fireball Barbarian Barrel Magic Archer
Goblin Gang
Knight Balloon
Fireball
Knight Magic Archer
Bomb Tower
Barbarian Barrel
Balloon Bats Knight
Balloon
Bats Knight Barbarian Barrel Goblin Gang Magic Archer
Magic Archer
Knight Fireball Balloon

Defense Synergies 6 10

Bats
Knight Bomb Tower Barbarian Barrel
Knight
Bats Goblin Gang Bomb Tower Magic Archer Fireball Barbarian Barrel
Goblin Gang
Knight Bomb Tower Barbarian Barrel Magic Archer
Fireball
Barbarian Barrel Knight Bomb Tower
Bomb Tower
Knight Barbarian Barrel Bats Goblin Gang Fireball Magic Archer
Barbarian Barrel
Fireball Bomb Tower Bats Knight Goblin Gang Magic Archer
Balloon
Magic Archer
Knight Goblin Gang Bomb Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Magic Archer
Bomb Tower Bats Knight Goblin Gang
Goblin Gang Bomb Tower Bats Knight
Bomb Tower Bats Knight Goblin Gang
Fireball Bomb Tower Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bats Bomb Tower Magic Archer
Bats Goblin Gang Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Barbarian Barrel Magic Archer
Goblin Gang Bomb Tower
Knight Goblin Gang Barbarian Barrel
Bats Goblin Gang Knight Fireball Bomb Tower Barbarian Barrel Magic Archer
Bats Goblin Gang Fireball Magic Archer
Bomb Tower Bats Knight Goblin Gang Fireball
Fireball Bomb Tower Bats Goblin Gang Barbarian Barrel Magic Archer
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Fireball
Bomb Tower Bats Knight Goblin Gang Fireball
Fireball Bomb Tower Bats Knight Goblin Gang Barbarian Barrel Magic Archer
Bomb Tower Barbarian Barrel Bats Knight Fireball Magic Archer
Bomb Tower
Goblin Gang Bats Knight Fireball Bomb Tower Barbarian Barrel
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Barbarian Barrel
Fireball Knight Goblin Gang Bomb Tower Barbarian Barrel Magic Archer
Goblin Gang Bats Knight Bomb Tower
Goblin Gang Bats Knight Fireball Barbarian Barrel
Knight Goblin Gang
Fireball Bats Goblin Gang Bomb Tower Magic Archer
Goblin Gang Bats Knight Fireball Bomb Tower
Knight Bomb Tower
Bats Knight Fireball Bomb Tower Barbarian Barrel Magic Archer
Goblin Gang
Bats Knight Bomb Tower
Fireball
Knight Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Goblin Gang Bats Knight Fireball Bomb Tower Barbarian Barrel Magic Archer
Bats Fireball Bomb Tower Barbarian Barrel Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Bats Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Bats Goblin Gang Fireball
Knight Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Knight Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Goblin Gang Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Knight Goblin Gang Magic Archer
Fireball Magic Archer
Fireball
Bats Goblin Gang Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball

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