My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Goblin Hut Royal Hogs
Zap
Bats Goblin Gang Goblin Hut Royal Hogs
Barbarian Barrel
Knight Goblin Gang Valkyrie Goblin Hut Royal Hogs
The Log
Goblin Gang Goblin Hut Royal Hogs
Earthquake
Goblin Gang Goblin Hut Royal Hogs
Arrows
Bats Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Valkyrie Goblin Hut Royal Hogs
Fireball
Goblin Gang Goblin Hut Royal Hogs
Poison
Bats Goblin Gang Goblin Hut Royal Hogs
Lightning
Knight Valkyrie Goblin Hut
Rocket
Valkyrie Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Fireball Valkyrie Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Royal Hogs
Knight
Bats Goblin Gang Fireball Goblin Hut Royal Hogs The Log
Goblin Gang
Knight Valkyrie Goblin Hut Royal Hogs
Fireball
Knight Royal Hogs The Log
Valkyrie
Bats Goblin Gang Goblin Hut Royal Hogs
Goblin Hut
Knight Goblin Gang Valkyrie Royal Hogs The Log
Royal Hogs
Bats Knight Goblin Gang Fireball Valkyrie Goblin Hut The Log
The Log
Knight Fireball Goblin Hut Royal Hogs

Defense Synergies 3 12

Bats
Knight Valkyrie The Log
Knight
Bats Goblin Gang Fireball Goblin Hut The Log
Goblin Gang
Knight Valkyrie Goblin Hut The Log
Fireball
The Log Knight Valkyrie Goblin Hut
Valkyrie
Bats Goblin Gang Fireball Goblin Hut The Log
Goblin Hut
Knight Goblin Gang Fireball Valkyrie
Royal Hogs
The Log
Fireball Bats Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Goblin Hut The Log
Bats Knight Goblin Gang Valkyrie Goblin Hut The Log
Goblin Gang Goblin Hut Bats Knight Valkyrie
Goblin Hut Bats Knight Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Valkyrie
Bats Goblin Gang Fireball Goblin Hut
Fireball Valkyrie The Log
Goblin Gang Goblin Hut
Knight Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Knight Fireball Goblin Hut The Log
Bats Goblin Gang Fireball Goblin Hut
Goblin Hut Bats Knight Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Bats Goblin Gang Goblin Hut The Log
Knight Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut The Log
Bats Knight Goblin Gang Fireball Valkyrie Goblin Hut
Fireball Valkyrie Bats Knight Goblin Gang Goblin Hut The Log
Valkyrie The Log Bats Knight Fireball Goblin Hut
Goblin Hut
Goblin Gang Valkyrie Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Goblin Hut
Fireball Knight Goblin Gang Valkyrie The Log
Goblin Gang Bats Knight Valkyrie Goblin Hut The Log
Goblin Gang Valkyrie Bats Knight Fireball The Log
Knight Goblin Gang Valkyrie Goblin Hut
Fireball Bats Goblin Gang Goblin Hut
Goblin Gang Bats Knight Fireball Valkyrie Goblin Hut
Knight Valkyrie
Bats Knight Fireball Valkyrie Goblin Hut The Log
Goblin Gang Goblin Hut
Bats Knight Valkyrie Goblin Hut
Fireball Valkyrie The Log
Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Goblin Hut Bats Knight Fireball Valkyrie The Log
Bats Valkyrie Fireball Goblin Hut The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball Goblin Hut The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Knight Fireball Valkyrie The Log
Fireball
Knight Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball Goblin Hut
Fireball
The Log Fireball
Fireball Knight Goblin Gang Valkyrie
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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