My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Mortar
Barbarian Barrel
Knight Goblin Gang Firecracker Mortar
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Bowler
Fireball
Goblin Gang Firecracker Mortar Bowler
Poison
Bats Goblin Gang Firecracker Mortar
Lightning
Knight Mortar Bowler Goblinstein
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Mortar Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mortar Bowler
Knight
Bats Goblin Gang Firecracker Mortar The Log
Goblin Gang
Knight Firecracker Mortar Bowler
Firecracker
Knight Bats Goblin Gang Mortar Bowler
Mortar
Knight Bats Goblin Gang Firecracker The Log
Bowler
Bats Goblin Gang Firecracker The Log
The Log
Knight Mortar Bowler
Goblinstein

Defense Synergies 5 12

Bats
Knight Firecracker Mortar Bowler The Log
Knight
Bats Goblin Gang Firecracker Mortar Bowler The Log
Goblin Gang
Knight Firecracker Mortar The Log
Firecracker
Knight The Log Bats Goblin Gang Mortar
Mortar
Bats Knight Goblin Gang Firecracker The Log
Bowler
The Log Bats Knight
The Log
Firecracker Bowler Bats Knight Goblin Gang Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Mortar The Log
Bats Knight Goblin Gang Firecracker Mortar The Log
Goblin Gang Mortar Bowler Bats Knight
Bats Knight Goblin Gang Firecracker Mortar Bowler
Firecracker Bowler The Log
Goblin Gang Bowler The Log Bats Firecracker
Bats Goblin Gang Firecracker Mortar
Bowler The Log
Goblin Gang Mortar
Knight Goblin Gang Firecracker Bowler
Bats Goblin Gang Knight Firecracker Bowler The Log
Bats Goblin Gang Firecracker
Mortar Bowler Bats Knight Goblin Gang The Log
Bowler Bats Goblin Gang Firecracker Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar Bowler The Log
Bats Knight Goblin Gang Firecracker Mortar Bowler
Mortar Bats Knight Goblin Gang Firecracker Bowler The Log
Mortar The Log Bats Knight Firecracker Bowler
Mortar
Goblin Gang Bowler Bats Knight Firecracker The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Knight Goblin Gang Firecracker Mortar Bowler The Log
Goblin Gang Bats Knight Bowler The Log
Goblin Gang Bowler Bats Knight The Log
Knight Goblin Gang Bowler
Firecracker Bats Goblin Gang
Goblin Gang Bats Knight Bowler
Knight
Bats Knight Firecracker Mortar The Log
Goblin Gang
Bats Knight Bowler
Bowler The Log
Bowler Knight Goblin Gang
Firecracker Bowler
Goblin Gang Bats Knight Firecracker Mortar Bowler The Log
Bats Bowler Firecracker The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar The Log
Firecracker Mortar Bowler The Log
The Log
Knight Firecracker The Log
Firecracker Mortar Bowler The Log
Firecracker Bats
Firecracker Mortar Bowler The Log
The Log Firecracker Bowler
The Log Firecracker Mortar
Bats Goblin Gang Bowler
Firecracker Knight Mortar Bowler The Log
Firecracker
Knight Firecracker Mortar Bowler The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar Bowler The Log
Firecracker Mortar Bowler The Log
Mortar
Bats
Firecracker Mortar Bowler The Log
Firecracker Mortar Bowler The Log
Bowler The Log
Bowler The Log
Mortar The Log
Firecracker The Log Mortar Bowler
Firecracker Mortar The Log Bowler
Mortar Bowler The Log
Firecracker Mortar The Log
Bats Firecracker
Bats Firecracker
Bowler
Mortar The Log
Firecracker
Firecracker Bowler The Log
Bats Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Bowler
The Log Firecracker Mortar Bowler
Firecracker
Bats Goblin Gang Firecracker Bowler The Log
Firecracker Bats
Firecracker Mortar Bowler The Log
Firecracker Mortar Bowler

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