My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Balloon
Giant Snowball
Bats Goblin Gang Skeleton Army Baby Dragon Balloon
Zap
Bats Goblin Gang Firecracker Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Knight Goblin Gang Firecracker Valkyrie Skeleton Army Baby Dragon Balloon
Fireball
Goblin Gang Firecracker Skeleton Army Baby Dragon Balloon
Poison
Bats Goblin Gang Firecracker Skeleton Army Balloon
Lightning
Knight Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Firecracker Skeleton Army Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Firecracker Baby Dragon
Knight
Bats Goblin Gang Firecracker Baby Dragon Balloon
Goblin Gang
Knight Firecracker Valkyrie Baby Dragon Balloon
Firecracker
Knight Bats Goblin Gang Valkyrie Baby Dragon Balloon
Valkyrie
Bats Balloon Goblin Gang Firecracker Baby Dragon
Skeleton Army
Baby Dragon
Knight Bats Goblin Gang Firecracker Valkyrie Balloon
Balloon
Bats Knight Valkyrie Goblin Gang Firecracker Baby Dragon

Defense Synergies 4 11

Bats
Knight Firecracker Valkyrie Baby Dragon
Knight
Bats Goblin Gang Firecracker Skeleton Army Baby Dragon
Goblin Gang
Knight Firecracker Valkyrie Skeleton Army
Firecracker
Knight Valkyrie Bats Goblin Gang Skeleton Army Baby Dragon
Valkyrie
Firecracker Bats Goblin Gang Baby Dragon
Skeleton Army
Knight Goblin Gang Firecracker
Baby Dragon
Bats Knight Firecracker Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Baby Dragon
Skeleton Army Bats Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Skeleton Army Bats Knight Valkyrie
Skeleton Army Bats Knight Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Firecracker Valkyrie Baby Dragon
Bats Goblin Gang Firecracker Baby Dragon
Valkyrie Baby Dragon
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Knight Firecracker Baby Dragon
Bats Goblin Gang Firecracker Baby Dragon
Skeleton Army Bats Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Bats Goblin Gang Firecracker Baby Dragon
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Bats Knight Goblin Gang Firecracker Valkyrie Skeleton Army
Valkyrie Bats Knight Goblin Gang Firecracker Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bats Knight Firecracker
Goblin Gang Valkyrie Skeleton Army Bats Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army
Knight Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Skeleton Army Bats Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Knight
Knight Goblin Gang Valkyrie Skeleton Army
Firecracker Bats Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Bats Knight Valkyrie
Knight Valkyrie Skeleton Army
Bats Knight Firecracker Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Bats Knight Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bats Knight Firecracker Valkyrie Baby Dragon
Bats Valkyrie Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats Goblin Gang
Firecracker Knight Valkyrie
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Bats Firecracker
Firecracker
Firecracker
Bats Goblin Gang Skeleton Army
Firecracker Baby Dragon
Knight Goblin Gang Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: