My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Suspicious Bush Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Princess
The Log
Goblin Gang Suspicious Bush Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Suspicious Bush Princess
Royal Delivery
Bats Knight Goblin Gang Princess
Fireball
Goblin Gang Suspicious Bush Princess
Poison
Bats Goblin Gang Suspicious Bush Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Suspicious Bush Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Suspicious Bush The Log Knight Goblin Gang Princess Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Suspicious Bush The Log

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Knight
Bats Goblin Gang Princess The Log
Goblin Gang
Knight Mirror Princess
Suspicious Bush
Mirror
The Log Goblin Gang Princess
The Log
Mirror Knight Princess
Princess
Knight Goblin Gang Mirror The Log
Golden Knight

Defense Synergies 3 11

Bats
Knight The Log Golden Knight
Knight
Bats Goblin Gang Princess The Log
Goblin Gang
Knight Mirror The Log Princess
Suspicious Bush
Mirror
Goblin Gang The Log Princess
The Log
Bats Knight Goblin Gang Mirror Princess Golden Knight
Princess
Knight Goblin Gang Mirror The Log Golden Knight
Golden Knight
Bats The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Golden Knight
Bats Knight Goblin Gang The Log
Goblin Gang Bats Knight
Bats Knight Goblin Gang
The Log Princess
Goblin Gang The Log Bats
Bats Goblin Gang Princess
The Log Golden Knight
Goblin Gang Princess
Knight Goblin Gang
Bats Goblin Gang Knight The Log Princess
Bats Goblin Gang Princess
Bats Knight Goblin Gang The Log
Bats Goblin Gang The Log Princess Golden Knight
Knight Goblin Gang
Goblin Gang The Log
Bats Knight Goblin Gang
Bats Knight Goblin Gang The Log Golden Knight
The Log Bats Knight Princess
Goblin Gang Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang The Log
Goblin Gang Bats Knight The Log Golden Knight
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Bats Goblin Gang Princess
Goblin Gang Bats Knight
Knight
Bats Knight The Log
Goblin Gang
Bats Knight Golden Knight
The Log
Knight Goblin Gang Golden Knight
Princess
Goblin Gang Bats Knight The Log Golden Knight
Bats The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log Golden Knight
The Log Princess Golden Knight
The Log
Knight The Log
The Log
Bats Princess
The Log Princess
The Log Princess
The Log Golden Knight
Bats Goblin Gang
Knight The Log Princess Golden Knight
Princess
Knight The Log Princess Golden Knight
Princess
Princess The Log
The Log Princess Golden Knight
The Log Princess
Bats
The Log Princess
The Log Princess Golden Knight
The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Golden Knight
The Log Princess Golden Knight
The Log Golden Knight
Bats Princess
Bats
The Log
Princess
The Log Princess
Bats Goblin Gang Princess
Princess
The Log
Knight Goblin Gang Princess
The Log Princess
Bats Goblin Gang The Log Princess Golden Knight
Bats Princess
The Log Princess Golden Knight

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