My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Bowler P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Knight Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch Bowler P.E.K.K.A
Fireball
Inferno Tower Witch Bowler
Poison
Bats Inferno Tower Witch
Lightning
Knight Inferno Tower Witch Bowler
Rocket
Inferno Tower Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Bowler P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Inferno Tower Witch Bowler Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Knight Inferno Tower Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Bowler P.E.K.K.A
Knight
Bats Witch
Inferno Tower
Witch
Knight Bowler P.E.K.K.A Mega Knight
Bowler
Bats Witch Lightning
Lightning
Bowler
P.E.K.K.A
Bats Witch
Mega Knight
Bats Witch

Defense Synergies 2 9

Bats
Knight Inferno Tower Bowler P.E.K.K.A Mega Knight
Knight
Bats Inferno Tower Witch Bowler
Inferno Tower
Knight Bats Mega Knight
Witch
Knight Bowler Mega Knight
Bowler
Bats Knight Witch
Lightning
P.E.K.K.A
Bats
Mega Knight
Bats Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Inferno Tower
Inferno Tower P.E.K.K.A Bats Knight Witch Mega Knight
Inferno Tower Witch Bowler P.E.K.K.A Mega Knight Bats Knight Lightning
Inferno Tower Witch P.E.K.K.A Bats Knight Bowler Mega Knight
Lightning Bowler P.E.K.K.A Mega Knight
Bowler Bats Mega Knight
Bats Inferno Tower Lightning Witch
Bowler Lightning Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A
Knight Inferno Tower Bowler Mega Knight
Bats Witch Knight Bowler Mega Knight
Inferno Tower Bats Witch
Inferno Tower Bowler P.E.K.K.A Mega Knight Bats Knight Witch Lightning
Bowler Mega Knight Bats Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Knight Mega Knight
Inferno Tower Bowler Lightning P.E.K.K.A Mega Knight
Mega Knight Bats Knight Inferno Tower Witch Bowler P.E.K.K.A
Mega Knight Bats Knight Witch Bowler
Witch Bats Knight Bowler Mega Knight
P.E.K.K.A Inferno Tower
Bowler Mega Knight Bats Knight Witch P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Witch Bowler P.E.K.K.A
Knight Bowler Lightning Mega Knight
P.E.K.K.A Mega Knight Bats Knight Inferno Tower Witch Bowler Lightning
Bowler Lightning P.E.K.K.A Mega Knight Bats Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Witch Bowler Mega Knight
Bats Witch
P.E.K.K.A Bats Knight Inferno Tower Witch Bowler Lightning
Inferno Tower P.E.K.K.A Mega Knight Knight
Lightning P.E.K.K.A Mega Knight Bats Knight Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Knight Inferno Tower Witch Bowler
Lightning P.E.K.K.A Mega Knight Bowler
Bowler Lightning P.E.K.K.A Mega Knight Knight Inferno Tower Witch
Witch Bowler Mega Knight
Inferno Tower Witch Bats Knight Bowler Lightning P.E.K.K.A
Bats Bowler Mega Knight Inferno Tower Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Bowler
Lightning
Lightning Knight
Bowler Mega Knight
Bats Witch
Witch Bowler
Bowler Lightning
Lightning
Lightning Bats Bowler
Lightning Knight Bowler
Lightning
Lightning Knight Bowler
Lightning
Lightning
Lightning Witch Bowler
Lightning Bowler Mega Knight
Lightning
Bats Lightning
Lightning Bowler Mega Knight
Lightning Witch Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning
Bowler Lightning
Lightning
Witch Bowler Mega Knight
Witch
Witch Bowler Lightning
Lightning Witch Bowler Mega Knight
Lightning
Lightning Bats Witch
Lightning Bats Witch
Lightning Bowler
Lightning Mega Knight
Lightning
P.E.K.K.A Mega Knight
Bowler Lightning
Lightning Bats Witch
Lightning Witch
Lightning Knight Bowler Mega Knight
Bowler Lightning
Lightning
P.E.K.K.A Mega Knight
Bats Witch Bowler Lightning
Bats Witch Lightning
Lightning Witch Bowler Mega Knight
P.E.K.K.A
Lightning Bowler Mega Knight

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