My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Baby Dragon Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Baby Dragon Witch
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mini P.E.K.K.A Baby Dragon
Knight
Bats Baby Dragon Wizard Witch
Mini P.E.K.K.A
Bats Valkyrie Wizard Baby Dragon
Valkyrie
Bats Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie
Skeleton Army
Baby Dragon
Knight Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon

Defense Synergies 1 18

Bats
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Knight
Bats Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch
Mini P.E.K.K.A
Bats Knight Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Bats Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Wizard
Baby Dragon
Bats Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Knight Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Bats Knight Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Baby Dragon
Bats Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Witch Knight Wizard Baby Dragon
Bats Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Bats Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Bats Knight Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bats Knight
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Bats Knight Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Skeleton Army Bats Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Bats Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Knight Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats Mini P.E.K.K.A
Knight Valkyrie Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Bats Skeleton Army Witch
Wizard Baby Dragon Witch
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch
Wizard

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