My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Zap
Bats Flying Machine Princess
Barbarian Barrel
Knight Musketeer Princess Electro Wizard
The Log
Musketeer Princess
Earthquake
Arrows
Bats Flying Machine Princess
Royal Delivery
Bats Knight Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Fireball
Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Poison
Bats Musketeer Flying Machine Electro Dragon Princess Electro Wizard
Lightning
Knight Musketeer Baby Dragon Electro Dragon Electro Wizard
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Princess Musketeer Flying Machine Baby Dragon Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Princess Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine Baby Dragon
Knight
Bats Musketeer Baby Dragon Princess Flying Machine Electro Dragon Electro Wizard
Musketeer
Knight Baby Dragon Electro Dragon
Flying Machine
Bats Knight Baby Dragon Electro Dragon
Baby Dragon
Knight Bats Musketeer Flying Machine Electro Dragon Electro Wizard
Electro Dragon
Knight Musketeer Flying Machine Baby Dragon
Princess
Knight
Electro Wizard
Knight Baby Dragon

Defense Synergies 5 13

Bats
Knight Musketeer Baby Dragon Electro Wizard
Knight
Bats Musketeer Electro Dragon Princess Electro Wizard Flying Machine Baby Dragon
Musketeer
Knight Bats Flying Machine Baby Dragon Electro Wizard
Flying Machine
Knight Musketeer Baby Dragon Electro Dragon Electro Wizard
Baby Dragon
Bats Knight Musketeer Flying Machine Electro Dragon
Electro Dragon
Knight Flying Machine Baby Dragon Electro Wizard
Princess
Knight
Electro Wizard
Knight Bats Musketeer Flying Machine Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Baby Dragon Electro Dragon Electro Wizard
Bats Knight Musketeer Flying Machine Electro Dragon Electro Wizard
Bats Knight Musketeer Electro Dragon Electro Wizard
Bats Knight Musketeer Electro Dragon Electro Wizard
Princess
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Electro Wizard
Bats Musketeer Electro Wizard Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Flying Machine Baby Dragon Electro Dragon Electro Wizard
Musketeer Princess
Knight Musketeer Electro Wizard
Bats Electro Wizard Knight Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Bats Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Bats Knight Musketeer Flying Machine Electro Dragon Electro Wizard
Bats Baby Dragon Electro Dragon Princess Electro Wizard
Knight Electro Wizard
Electro Wizard
Bats Knight Musketeer Electro Dragon Electro Wizard
Bats Knight Musketeer Flying Machine Baby Dragon Electro Dragon Electro Wizard
Baby Dragon Bats Knight Musketeer Flying Machine Electro Dragon Princess Electro Wizard
Musketeer Electro Wizard
Bats Knight Musketeer Flying Machine Baby Dragon Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Musketeer Flying Machine Baby Dragon Electro Dragon
Bats Knight Musketeer Electro Dragon Electro Wizard
Bats Knight Musketeer Electro Wizard
Knight Musketeer
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Bats Knight Musketeer Flying Machine Electro Wizard
Knight
Electro Dragon Electro Wizard Bats Knight Flying Machine Baby Dragon
Musketeer
Bats Knight Musketeer Flying Machine Electro Dragon
Electro Wizard
Knight
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Electro Dragon Electro Wizard Bats Knight Musketeer Flying Machine Baby Dragon
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer Flying Machine Baby Dragon Electro Dragon
Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Flying Machine Baby Dragon Electro Dragon
Knight Musketeer Flying Machine
Baby Dragon
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Flying Machine Baby Dragon Princess
Flying Machine Baby Dragon Electro Dragon Princess
Flying Machine Electro Dragon
Bats Musketeer Electro Dragon Electro Wizard
Knight Musketeer Flying Machine Electro Dragon Princess Electro Wizard
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Flying Machine Knight Musketeer Baby Dragon Princess
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Princess Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Bats
Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Baby Dragon
Princess
Musketeer
Musketeer Flying Machine Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Princess
Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Baby Dragon
Bats Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Bats Musketeer Flying Machine
Musketeer Electro Dragon
Electro Dragon Princess Electro Wizard
Princess
Electro Wizard Bats Musketeer Flying Machine Electro Dragon Princess
Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Knight Musketeer Flying Machine Baby Dragon Electro Dragon Princess Electro Wizard
Musketeer Flying Machine Baby Dragon Electro Dragon Princess
Musketeer Flying Machine Electro Dragon
Electro Dragon Bats Musketeer Flying Machine Baby Dragon Princess Electro Wizard
Bats Musketeer Flying Machine Electro Dragon Princess Electro Wizard
Electro Dragon Musketeer Flying Machine Baby Dragon Princess Electro Wizard
Electro Dragon

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