My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Flying Machine Witch Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Flying Machine Witch Balloon
Zap
Bats Flying Machine Witch Balloon
Barbarian Barrel
Knight Musketeer Witch Magic Archer
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Knight Musketeer Flying Machine Witch Balloon Magic Archer
Fireball
Musketeer Flying Machine Witch Balloon Magic Archer
Poison
Bats Musketeer Flying Machine Witch Balloon Magic Archer
Lightning
Knight Musketeer Witch Balloon Magic Archer
Rocket
Musketeer Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Musketeer Flying Machine Magic Archer Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Musketeer Flying Machine

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Flying Machine
Knight
Bats Musketeer Balloon Flying Machine Witch Magic Archer
Musketeer
Knight Balloon Mega Knight
Flying Machine
Bats Knight Balloon Mega Knight
Witch
Knight Mega Knight
Balloon
Bats Knight Musketeer Flying Machine Magic Archer Mega Knight
Magic Archer
Knight Balloon Mega Knight
Mega Knight
Bats Musketeer Flying Machine Witch Balloon Magic Archer

Defense Synergies 3 9

Bats
Knight Musketeer Mega Knight
Knight
Bats Musketeer Magic Archer Flying Machine Witch
Musketeer
Knight Bats Flying Machine Mega Knight
Flying Machine
Knight Musketeer Mega Knight
Witch
Knight Mega Knight
Balloon
Magic Archer
Knight Mega Knight
Mega Knight
Bats Musketeer Flying Machine Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Magic Archer
Bats Knight Musketeer Flying Machine Witch Mega Knight
Witch Mega Knight Bats Knight Musketeer
Witch Bats Knight Musketeer Mega Knight
Mega Knight
Bats Musketeer Flying Machine Magic Archer Mega Knight
Bats Musketeer Flying Machine Witch Magic Archer
Musketeer Flying Machine Magic Archer Mega Knight
Witch Musketeer
Knight Musketeer Mega Knight
Bats Witch Knight Musketeer Flying Machine Magic Archer Mega Knight
Musketeer Bats Flying Machine Witch Magic Archer
Mega Knight Bats Knight Musketeer Flying Machine Witch
Mega Knight Bats Witch Magic Archer
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight Musketeer Witch
Mega Knight Bats Knight Musketeer Flying Machine Witch Magic Archer
Witch Bats Knight Musketeer Flying Machine Magic Archer Mega Knight
Musketeer
Mega Knight Bats Knight Musketeer Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Musketeer Flying Machine Magic Archer Mega Knight
Mega Knight Bats Knight Musketeer Witch
Mega Knight Bats Knight Musketeer
Knight Musketeer Witch Mega Knight
Bats Musketeer Flying Machine Witch Magic Archer
Bats Knight Musketeer Flying Machine Witch
Mega Knight Knight
Mega Knight Bats Knight Flying Machine Witch Magic Archer
Witch Musketeer
Mega Knight Bats Knight Musketeer Flying Machine Witch
Mega Knight
Mega Knight Knight Witch
Musketeer Flying Machine Witch Magic Archer Mega Knight
Witch Bats Knight Musketeer Flying Machine Magic Archer
Bats Mega Knight Musketeer Flying Machine Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Flying Machine
Musketeer Flying Machine Magic Archer
Flying Machine Magic Archer
Knight Musketeer Flying Machine
Magic Archer Mega Knight
Bats Musketeer Flying Machine Witch Magic Archer
Musketeer Flying Machine Witch Magic Archer
Flying Machine Magic Archer
Flying Machine
Bats Musketeer
Knight Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Magic Archer
Flying Machine Knight Musketeer Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Witch Magic Archer
Magic Archer Musketeer Flying Machine Mega Knight
Bats
Musketeer Flying Machine Magic Archer Mega Knight
Flying Machine Witch Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Musketeer
Musketeer Flying Machine
Witch Magic Archer Mega Knight
Witch
Musketeer Flying Machine Witch Magic Archer
Musketeer Flying Machine Witch Magic Archer Mega Knight
Musketeer Magic Archer
Bats Musketeer Flying Machine Witch Magic Archer
Bats Musketeer Flying Machine Witch
Musketeer Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Musketeer Flying Machine Witch Magic Archer
Musketeer Flying Machine Witch Magic Archer
Knight Musketeer Flying Machine Magic Archer Mega Knight
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Mega Knight
Bats Musketeer Flying Machine Witch Magic Archer
Bats Musketeer Flying Machine Witch Magic Archer
Musketeer Flying Machine Witch Magic Archer Mega Knight
Mega Knight

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