My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Knight Musketeer Witch Royal Ghost Electro Wizard
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Musketeer Hog Rider Witch Royal Ghost Electro Wizard
Fireball
Musketeer Hog Rider Witch Electro Wizard
Poison
Bats Musketeer Witch Electro Wizard
Lightning
Knight Musketeer Witch Electro Wizard
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Royal Ghost Musketeer Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Royal Ghost

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Knight
Bats Musketeer Hog Rider Witch The Log Electro Wizard
Musketeer
Knight Hog Rider The Log Royal Ghost
Hog Rider
Bats Knight Musketeer The Log Witch Electro Wizard
Witch
Knight Hog Rider Royal Ghost
The Log
Hog Rider Knight Musketeer
Royal Ghost
Musketeer Witch Electro Wizard
Electro Wizard
Knight Hog Rider Royal Ghost

Defense Synergies 4 13

Bats
Knight Musketeer The Log Electro Wizard
Knight
Bats Musketeer Electro Wizard Witch The Log
Musketeer
Knight The Log Bats Royal Ghost Electro Wizard
Hog Rider
Witch
Knight The Log Royal Ghost Electro Wizard
The Log
Musketeer Bats Knight Witch Royal Ghost Electro Wizard
Royal Ghost
Musketeer Witch The Log Electro Wizard
Electro Wizard
Knight Bats Musketeer Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Electro Wizard
Bats Knight Musketeer Witch The Log Electro Wizard
Witch Bats Knight Musketeer Electro Wizard
Witch Bats Knight Musketeer Electro Wizard
The Log
The Log Bats Musketeer Royal Ghost Electro Wizard
Bats Musketeer Electro Wizard Witch
Musketeer The Log Electro Wizard
Witch Musketeer
Knight Musketeer Royal Ghost Electro Wizard
Bats Witch Electro Wizard Knight Musketeer The Log Royal Ghost
Musketeer Bats Witch Electro Wizard
Bats Knight Musketeer Witch The Log Electro Wizard
Bats Witch The Log Royal Ghost Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bats Knight Musketeer Witch Electro Wizard
Bats Knight Musketeer Witch The Log Royal Ghost Electro Wizard
Witch The Log Bats Knight Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard
Royal Ghost Bats Knight Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Royal Ghost Electro Wizard
Electro Wizard Knight Musketeer The Log Royal Ghost
Bats Knight Musketeer Witch The Log Electro Wizard
Bats Knight Musketeer The Log Electro Wizard
Knight Musketeer Witch
Bats Musketeer Witch Electro Wizard
Bats Knight Musketeer Witch Electro Wizard
Knight
Electro Wizard Bats Knight Witch The Log
Witch Musketeer
Bats Knight Musketeer Witch
The Log Electro Wizard
Knight Witch
Musketeer Witch
Witch Electro Wizard Bats Knight Musketeer The Log
Bats Musketeer Witch The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Royal Ghost
Musketeer The Log Royal Ghost Electro Wizard
The Log
Knight Musketeer The Log
The Log
Bats Musketeer Witch
Musketeer Witch The Log
The Log
The Log
Bats Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Bats
Musketeer The Log Electro Wizard
Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Witch
Witch
The Log Musketeer Witch Royal Ghost Electro Wizard
Musketeer Witch The Log
Musketeer The Log
Bats Musketeer Witch Electro Wizard
Electro Wizard Bats Musketeer Witch
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Bats Musketeer Witch
Musketeer Witch Electro Wizard
The Log
Knight Musketeer Electro Wizard
The Log Musketeer
Musketeer
Bats Musketeer Witch The Log Electro Wizard
Bats Musketeer Witch Electro Wizard
Musketeer Witch The Log Royal Ghost Electro Wizard

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