My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Musketeer Valkyrie Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Musketeer Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Musketeer Hog Rider Skeleton Army Baby Dragon
Poison
Bats Musketeer Skeleton Army
Lightning
Knight Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Musketeer Valkyrie Hog Rider Baby Dragon Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Musketeer

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Baby Dragon
Knight
Bats Musketeer Hog Rider Baby Dragon
Musketeer
Knight Valkyrie Hog Rider Baby Dragon
Valkyrie
Bats Musketeer Hog Rider Baby Dragon
Hog Rider
Bats Knight Musketeer Valkyrie Freeze Baby Dragon
Skeleton Army
Baby Dragon
Knight Bats Musketeer Valkyrie Hog Rider
Freeze
Hog Rider

Defense Synergies 3 11

Bats
Knight Musketeer Valkyrie Baby Dragon Freeze
Knight
Bats Musketeer Skeleton Army Baby Dragon
Musketeer
Knight Valkyrie Bats Skeleton Army Baby Dragon
Valkyrie
Musketeer Bats Baby Dragon Freeze
Hog Rider
Skeleton Army
Knight Musketeer Freeze
Baby Dragon
Bats Knight Musketeer Valkyrie
Freeze
Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie
Skeleton Army Bats Knight Musketeer Valkyrie Freeze
Skeleton Army Bats Knight Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Bats Musketeer Valkyrie Baby Dragon
Bats Musketeer Baby Dragon Freeze
Musketeer Valkyrie Baby Dragon
Musketeer Skeleton Army
Knight Skeleton Army Musketeer Valkyrie
Bats Valkyrie Skeleton Army Knight Musketeer Baby Dragon Freeze
Musketeer Bats Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie Freeze
Valkyrie Skeleton Army Bats Baby Dragon Freeze
Skeleton Army Knight
Skeleton Army Freeze
Bats Knight Musketeer Valkyrie Skeleton Army
Valkyrie Bats Knight Musketeer Skeleton Army Baby Dragon
Valkyrie Baby Dragon Freeze Bats Knight Musketeer
Musketeer
Valkyrie Skeleton Army Bats Knight Musketeer Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Knight Musketeer Valkyrie Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie
Valkyrie Skeleton Army Bats Knight Musketeer
Knight Musketeer Valkyrie Skeleton Army
Bats Musketeer Baby Dragon Freeze
Skeleton Army Bats Knight Musketeer Valkyrie
Knight Valkyrie Skeleton Army
Freeze Bats Knight Valkyrie Skeleton Army Baby Dragon
Musketeer Skeleton Army
Bats Knight Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie
Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie Baby Dragon Freeze
Bats Valkyrie Musketeer Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon Freeze
Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie Freeze
Valkyrie Baby Dragon
Bats Musketeer Baby Dragon Freeze
Musketeer Baby Dragon
Baby Dragon Freeze
Bats Musketeer
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon Freeze
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Freeze
Bats
Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Freeze Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bats Musketeer Baby Dragon
Bats Musketeer Freeze
Musketeer
Freeze
Bats Musketeer Skeleton Army Freeze
Musketeer Baby Dragon
Freeze
Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Bats Musketeer Baby Dragon Freeze
Bats Musketeer
Musketeer Baby Dragon Freeze

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