My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Ice Golem Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Furnace Miner
Zap
Bats Royal Giant Furnace
Barbarian Barrel
Knight Furnace Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Wizard Miner
Fireball
Furnace Wizard
Poison
Bats Furnace Wizard
Lightning
Knight Ice Golem Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Knight Miner Furnace Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Ice Golem Miner
Knight
Bats Furnace Wizard The Log Miner
Royal Giant
Bats Furnace Miner Ice Golem Wizard The Log
Ice Golem
Bats Royal Giant Furnace Miner
Furnace
Royal Giant Miner Knight Ice Golem
Wizard
Knight Royal Giant Miner
The Log
Knight Royal Giant Miner
Miner
Bats Royal Giant Furnace Knight Ice Golem Wizard The Log

Defense Synergies 1 10

Bats
Knight Ice Golem The Log
Knight
Bats Furnace Wizard The Log
Royal Giant
Ice Golem
Bats Furnace Wizard The Log
Furnace
Knight Ice Golem
Wizard
Knight Ice Golem The Log
The Log
Bats Knight Ice Golem Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Wizard The Log
Bats Knight Furnace The Log
Furnace Bats Knight
Bats Knight Furnace
The Log
The Log Bats Furnace
Bats Furnace Wizard
Ice Golem The Log
Furnace
Knight Ice Golem Miner
Bats Knight Ice Golem Furnace Wizard The Log
Bats Furnace Wizard
Furnace Bats Knight Wizard The Log
Wizard Bats Furnace The Log
Knight Furnace
Furnace The Log
Wizard Bats Knight Furnace
Bats Knight Furnace Wizard The Log
Furnace Wizard The Log Bats Knight Ice Golem
Wizard Bats Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Furnace
Knight Ice Golem Wizard The Log Miner
Bats Knight Ice Golem Furnace The Log
Bats Knight Ice Golem The Log
Knight
Furnace Wizard Bats Ice Golem
Bats Knight Ice Golem Furnace
Knight
Bats Knight Ice Golem The Log
Bats Knight
The Log
Knight Ice Golem Wizard
Wizard Furnace
Bats Knight Ice Golem Furnace The Log
Bats Ice Golem Wizard The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log Miner
The Log Miner
Knight Ice Golem The Log
Wizard Furnace The Log
Wizard Bats Ice Golem Furnace
Furnace Wizard The Log
The Log Ice Golem Wizard
The Log Miner Wizard
Bats
Miner Knight Wizard The Log
Wizard
Knight Ice Golem The Log Miner
Ice Golem Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Bats
Wizard The Log
Wizard The Log Miner
The Log
Wizard
The Log
The Log
Ice Golem The Log Furnace Wizard
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Bats Ice Golem Furnace Wizard
Bats Wizard
Wizard The Log Miner
Wizard The Log
Bats
Wizard
The Log
Miner Knight Wizard
The Log Ice Golem Wizard
Bats The Log
Bats
The Log Miner
Wizard

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