My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Rascals Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Rascals Bomb Tower Skeleton Army Royal Ghost
The Log
Rascals Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Bats Rascals Skeleton Army
Royal Delivery
Bats Knight Rascals Skeleton Army Royal Ghost
Fireball
Rascals Bomb Tower Skeleton Army
Poison
Bats Rascals Bomb Tower Skeleton Army
Lightning
Knight Bomb Tower Goblinstein
Rocket
Rascals Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Skeleton Army Royal Ghost Bomb Tower Rascals Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Skeleton Army

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rascals Rage
Knight
Bats
Rascals
Bats
Bomb Tower
Rage
Bats
Skeleton Army
Royal Ghost
Goblinstein

Defense Synergies 2 4

Bats
Knight Rascals Bomb Tower
Knight
Bats Bomb Tower Skeleton Army
Rascals
Bats
Bomb Tower
Knight Bats Skeleton Army
Rage
Skeleton Army
Knight Bomb Tower
Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeleton Army Bats Knight Rascals
Bomb Tower Skeleton Army Bats Knight Rascals
Bomb Tower Skeleton Army Bats Knight Rascals
Bomb Tower Skeleton Army
Skeleton Army Bats Rascals Bomb Tower Royal Ghost
Bats Rascals Bomb Tower
Rascals Bomb Tower
Rascals Bomb Tower Skeleton Army
Knight Skeleton Army Rascals Royal Ghost
Bats Skeleton Army Knight Rascals Bomb Tower Royal Ghost
Bats Rascals
Bomb Tower Skeleton Army Bats Knight Rascals
Bomb Tower Skeleton Army Bats Rascals Royal Ghost
Skeleton Army Knight Rascals Bomb Tower
Bomb Tower Skeleton Army Rascals
Bomb Tower Bats Knight Rascals Skeleton Army
Bomb Tower Bats Knight Rascals Skeleton Army Royal Ghost
Bomb Tower Bats Knight Rascals Royal Ghost
Bomb Tower
Rascals Skeleton Army Royal Ghost Bats Knight Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Royal Ghost
Knight Bomb Tower Royal Ghost
Skeleton Army Bats Knight Rascals Bomb Tower
Skeleton Army Bats Knight Rascals
Knight Rascals Skeleton Army
Bats Rascals Bomb Tower
Rascals Skeleton Army Bats Knight Bomb Tower
Knight Rascals Bomb Tower Skeleton Army
Bats Knight Bomb Tower Skeleton Army
Skeleton Army
Bats Knight Rascals Bomb Tower
Skeleton Army
Rascals Skeleton Army Knight Bomb Tower
Rascals Bomb Tower Skeleton Army
Rascals Skeleton Army Bats Knight Bomb Tower
Bats Rascals Bomb Tower Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Royal Ghost
Royal Ghost
Knight Rascals
Bats
Bats
Knight
Knight
Bats
Royal Ghost
Bats
Bats
Bats Skeleton Army
Knight Rascals
Bats Rascals
Bats
Royal Ghost

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