My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Baby Dragon Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin Baby Dragon Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Prince
Giant Snowball
Bats Skeleton Barrel Dart Goblin Baby Dragon
Zap
Bats Skeleton Barrel Dart Goblin Prince
Barbarian Barrel
Knight Skeleton Barrel Dart Goblin
The Log
Skeleton Barrel Dart Goblin Prince
Earthquake
Arrows
Bats Skeleton Barrel Dart Goblin
Royal Delivery
Bats Knight Skeleton Barrel Dart Goblin Baby Dragon Prince
Fireball
Skeleton Barrel Dart Goblin Baby Dragon
Poison
Bats Skeleton Barrel Dart Goblin
Lightning
Knight Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Rage Baby Dragon Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Skeleton Barrel Dart Goblin Baby Dragon Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Rage Baby Dragon Prince
Knight
Bats Skeleton Barrel Dart Goblin Baby Dragon Prince
Skeleton Barrel
Bats Knight Dart Goblin Prince
Dart Goblin
Knight Skeleton Barrel Baby Dragon Prince
Rage
Bats Prince
Baby Dragon
Knight Bats Dart Goblin Prince Electro Giant
Prince
Bats Knight Skeleton Barrel Dart Goblin Rage Baby Dragon Electro Giant
Electro Giant
Baby Dragon Prince

Defense Synergies 2 9

Bats
Knight Dart Goblin Baby Dragon Prince
Knight
Bats Dart Goblin Baby Dragon
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Bats Skeleton Barrel Baby Dragon Prince
Rage
Baby Dragon
Bats Knight Dart Goblin Prince
Prince
Bats Dart Goblin Baby Dragon Electro Giant
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin Baby Dragon
Bats Knight Dart Goblin Prince
Prince Bats Knight Dart Goblin
Prince Bats Knight Dart Goblin
Prince
Bats Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon Electro Giant
Prince
Knight Dart Goblin Prince
Bats Dart Goblin Knight Baby Dragon Electro Giant
Bats Dart Goblin Baby Dragon
Prince Bats Knight
Bats Dart Goblin Baby Dragon Prince
Knight Prince
Prince Electro Giant
Bats Knight Prince
Bats Knight Dart Goblin Baby Dragon Prince
Baby Dragon Bats Knight Dart Goblin
Dart Goblin Prince
Bats Knight Dart Goblin Baby Dragon Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Electro Giant
Knight Skeleton Barrel Baby Dragon Prince
Bats Knight Prince
Prince Bats Knight
Knight Prince
Electro Giant Bats Skeleton Barrel Dart Goblin Baby Dragon
Prince Bats Knight Dart Goblin
Knight Prince
Bats Knight Baby Dragon Prince
Dart Goblin
Bats Knight Dart Goblin Prince
Prince Electro Giant
Prince Knight
Dart Goblin Baby Dragon Electro Giant
Electro Giant Bats Knight Dart Goblin Baby Dragon Prince
Bats Dart Goblin Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Knight Skeleton Barrel Dart Goblin Prince
Baby Dragon
Electro Giant Bats Skeleton Barrel Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin
Bats Prince
Knight Skeleton Barrel Dart Goblin Prince
Dart Goblin Baby Dragon
Knight Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon Prince
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Bats
Skeleton Barrel Dart Goblin Baby Dragon Prince
Skeleton Barrel Dart Goblin Baby Dragon Electro Giant
Baby Dragon Prince
Prince
Skeleton Barrel Baby Dragon
Electro Giant Baby Dragon
Skeleton Barrel Dart Goblin Baby Dragon
Skeleton Barrel Baby Dragon Prince
Skeleton Barrel Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon Electro Giant
Bats Skeleton Barrel Dart Goblin Electro Giant
Dart Goblin
Prince
Skeleton Barrel Bats Dart Goblin Prince
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon Prince
Skeleton Barrel Dart Goblin Baby Dragon
Electro Giant
Dart Goblin Prince
Electro Giant Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Skeleton Barrel Dart Goblin Baby Dragon Prince Electro Giant
Prince
Dart Goblin

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