My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Goblin Barrel Skeleton Army Witch
Zap
Bats Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
The Log
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Bats Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Fireball
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Barrel Firecracker Skeleton Army Witch
Lightning
Knight Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Skeleton Barrel Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Firecracker Goblin Barrel
Knight
Bats Skeleton Barrel Firecracker Goblin Barrel Witch
Skeleton Barrel
Bats Knight Firecracker Goblin Barrel Witch
Firecracker
Knight Skeleton Barrel Bats Goblin Barrel
Goblin Barrel
Knight Skeleton Barrel Bats Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight Skeleton Barrel
Goblinstein

Defense Synergies 2 4

Bats
Knight Firecracker
Knight
Bats Firecracker Skeleton Army Witch
Skeleton Barrel
Firecracker
Knight Bats Skeleton Army
Goblin Barrel
Skeleton Army
Knight Firecracker
Witch
Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Skeleton Army Bats Knight Firecracker Witch
Skeleton Army Witch Bats Knight
Skeleton Army Witch Bats Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Bats Firecracker
Bats Firecracker Witch
Skeleton Barrel
Witch Skeleton Army
Knight Skeleton Army Firecracker
Bats Skeleton Army Witch Knight Firecracker
Bats Firecracker Witch
Skeleton Army Bats Knight Witch
Skeleton Army Bats Firecracker Witch
Skeleton Army Knight
Skeleton Army
Bats Knight Firecracker Skeleton Army Witch
Bats Knight Firecracker Skeleton Army Witch
Witch Bats Knight Firecracker
Skeleton Army Bats Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Skeleton Barrel Firecracker
Skeleton Army Bats Knight Witch
Skeleton Army Bats Knight
Knight Skeleton Army Witch
Firecracker Bats Skeleton Barrel Witch
Skeleton Army Bats Knight Witch
Knight Skeleton Army
Bats Knight Firecracker Skeleton Army Witch
Witch Skeleton Army
Bats Knight Witch
Skeleton Army
Skeleton Army Knight Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Bats Knight Firecracker
Bats Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Firecracker
Firecracker Bats Skeleton Barrel Witch
Firecracker Witch
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Firecracker Knight Skeleton Barrel
Firecracker
Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Witch
Skeleton Barrel Firecracker
Bats
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Witch
Skeleton Barrel
Firecracker Witch
Witch
Firecracker Skeleton Barrel Witch
Skeleton Barrel Witch
Skeleton Barrel Firecracker
Bats Firecracker Witch
Bats Skeleton Barrel Firecracker Witch
Firecracker
Firecracker
Skeleton Barrel Bats Skeleton Army Witch
Firecracker Witch
Knight Firecracker
Skeleton Barrel Firecracker
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Skeleton Barrel Firecracker Witch
Firecracker

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