My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider
Giant Snowball
Bats Skeleton Barrel Hog Rider
Zap
Bats Skeleton Barrel Inferno Tower
Barbarian Barrel
Knight Skeleton Barrel Inferno Tower Electro Wizard
The Log
Skeleton Barrel Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Hog Rider Bowler Electro Wizard
Fireball
Skeleton Barrel Hog Rider Inferno Tower Bowler Electro Wizard
Poison
Bats Skeleton Barrel Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Bowler Electro Wizard
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Barrel Hog Rider Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Skeleton Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Hog Rider Bowler
Knight
Bats Skeleton Barrel Hog Rider The Log Electro Wizard
Skeleton Barrel
Bats Knight Hog Rider Bowler
Hog Rider
Bats Knight The Log Skeleton Barrel Bowler Electro Wizard
Inferno Tower
Bowler
Bats Skeleton Barrel Hog Rider The Log Electro Wizard
The Log
Hog Rider Knight Bowler
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 6 8

Bats
Knight Inferno Tower Bowler The Log Electro Wizard
Knight
Bats Inferno Tower Electro Wizard Bowler The Log
Skeleton Barrel
Hog Rider
Inferno Tower
Knight The Log Electro Wizard Bats
Bowler
The Log Bats Knight Electro Wizard
The Log
Inferno Tower Bowler Bats Knight Electro Wizard
Electro Wizard
Knight Inferno Tower Bats Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Skeleton Barrel Inferno Tower The Log Electro Wizard
Inferno Tower Bats Knight The Log Electro Wizard
Inferno Tower Bowler Bats Knight Electro Wizard
Inferno Tower Bats Knight Bowler Electro Wizard
Bowler The Log
Bowler The Log Bats Electro Wizard
Bats Inferno Tower Electro Wizard
Bowler Skeleton Barrel Inferno Tower The Log Electro Wizard
Inferno Tower
Knight Inferno Tower Bowler Electro Wizard
Bats Electro Wizard Knight Bowler The Log
Inferno Tower Bats Electro Wizard
Inferno Tower Bowler Bats Knight The Log Electro Wizard
Bowler Bats The Log Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Bowler The Log Electro Wizard
Bats Knight Inferno Tower Bowler Electro Wizard
Bats Knight Bowler The Log Electro Wizard
The Log Bats Knight Bowler Electro Wizard
Inferno Tower Electro Wizard
Bowler Bats Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Knight Skeleton Barrel Bowler The Log
Bats Knight Inferno Tower Bowler The Log Electro Wizard
Bowler Bats Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Bowler
Bats Skeleton Barrel Electro Wizard
Bats Knight Inferno Tower Bowler Electro Wizard
Inferno Tower Knight
Electro Wizard Bats Knight Inferno Tower The Log
Inferno Tower
Bats Knight Inferno Tower Bowler
Bowler The Log Electro Wizard
Bowler Knight Inferno Tower
Bowler
Inferno Tower Electro Wizard Bats Knight Bowler The Log
Bats Bowler Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log
Skeleton Barrel Bowler The Log Electro Wizard
Skeleton Barrel The Log
Knight Skeleton Barrel The Log
Bowler The Log
Bats Skeleton Barrel
Bowler The Log
The Log Skeleton Barrel Bowler
The Log Skeleton Barrel
Bats Bowler Electro Wizard
Knight Skeleton Barrel Bowler The Log Electro Wizard
Knight Skeleton Barrel Bowler The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Bowler The Log
Skeleton Barrel Bowler The Log
Bats
Skeleton Barrel Bowler The Log Electro Wizard
Skeleton Barrel Bowler The Log
Bowler The Log
Bowler The Log
Skeleton Barrel The Log
The Log Bowler
The Log Skeleton Barrel Bowler Electro Wizard
Skeleton Barrel Bowler The Log
Skeleton Barrel The Log
Bats Electro Wizard
Electro Wizard Bats Skeleton Barrel
Bowler
The Log
Electro Wizard
Bowler The Log
Skeleton Barrel Electro Wizard Bats
Electro Wizard
The Log
Knight Bowler Electro Wizard
The Log Skeleton Barrel Bowler
Bats Bowler The Log Electro Wizard
Bats Electro Wizard
Skeleton Barrel Bowler The Log Electro Wizard
Bowler

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