My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Ram Rider
Giant Snowball
Bats Dart Goblin Hog Rider Ram Rider
Zap
Bats Dart Goblin Ram Rider
Barbarian Barrel
Knight Tesla Dart Goblin
The Log
Dart Goblin Hog Rider Ram Rider
Earthquake
Tesla Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Hog Rider Ram Rider
Fireball
Tesla Dart Goblin Hog Rider Ram Rider
Poison
Bats Dart Goblin
Lightning
Knight Tesla Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Dart Goblin Tesla Fireball Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Dart Goblin

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Ram Rider
Knight
Bats Dart Goblin Hog Rider Fireball Ram Rider
Tesla
Dart Goblin
Knight Hog Rider Mirror Ram Rider
Fireball
Hog Rider Mirror Knight Ram Rider
Hog Rider
Bats Knight Fireball Dart Goblin Mirror
Mirror
Fireball Dart Goblin Hog Rider Ram Rider
Ram Rider
Bats Knight Dart Goblin Fireball Mirror

Defense Synergies 5 8

Bats
Knight Tesla Dart Goblin
Knight
Bats Tesla Dart Goblin Fireball
Tesla
Knight Mirror Bats Dart Goblin Fireball
Dart Goblin
Knight Bats Tesla Mirror Ram Rider
Fireball
Mirror Knight Tesla Ram Rider
Hog Rider
Mirror
Tesla Fireball Dart Goblin
Ram Rider
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball Ram Rider
Bats Knight Tesla Dart Goblin Ram Rider
Tesla Ram Rider Bats Knight Dart Goblin
Tesla Bats Knight Dart Goblin Ram Rider
Fireball
Fireball Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Ram Rider Fireball
Tesla Dart Goblin Fireball Ram Rider
Tesla
Knight Tesla Dart Goblin
Bats Dart Goblin Knight Tesla Fireball Ram Rider
Tesla Bats Dart Goblin Fireball Ram Rider
Tesla Bats Knight Fireball Ram Rider
Fireball Bats Tesla Dart Goblin
Knight Tesla Ram Rider
Tesla Fireball Ram Rider
Tesla Bats Knight Fireball
Tesla Fireball Bats Knight Dart Goblin Ram Rider
Bats Knight Tesla Dart Goblin Fireball Ram Rider
Tesla Dart Goblin Ram Rider
Bats Knight Tesla Dart Goblin Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Knight Tesla
Bats Knight Ram Rider
Bats Knight Tesla Fireball Ram Rider
Knight Tesla Ram Rider
Fireball Bats Tesla Dart Goblin Ram Rider
Bats Knight Tesla Dart Goblin Fireball Ram Rider
Knight Tesla
Bats Knight Fireball
Tesla Dart Goblin
Bats Knight Tesla Dart Goblin
Fireball
Knight Tesla Fireball Ram Rider
Tesla Dart Goblin Fireball
Tesla Bats Knight Dart Goblin Fireball
Bats Tesla Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Ram Rider
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin Ram Rider
Dart Goblin
Fireball Dart Goblin Ram Rider
Fireball Dart Goblin Ram Rider
Bats Fireball
Knight Dart Goblin Fireball Ram Rider
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Dart Goblin Ram Rider
Fireball Ram Rider
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Bats Dart Goblin Fireball
Fireball Dart Goblin Ram Rider
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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