My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Knight Tesla Battle Ram
The Log
Battle Ram
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Knight Battle Ram P.E.K.K.A
Fireball
Tesla Battle Ram
Poison
Bats
Lightning
Knight Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Rocket P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Tesla Battle Ram Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Battle Ram P.E.K.K.A
Knight
Bats Battle Ram The Log
Tesla
Battle Ram
Knight The Log Bats P.E.K.K.A
Rocket
P.E.K.K.A
Bats Battle Ram The Log
The Log
Battle Ram Knight P.E.K.K.A Mega Knight
Mega Knight
Bats The Log

Defense Synergies 4 7

Bats
Knight Tesla P.E.K.K.A The Log Mega Knight
Knight
Bats Tesla The Log
Tesla
Knight The Log Bats
Battle Ram
Rocket
The Log
P.E.K.K.A
The Log Bats
The Log
Tesla P.E.K.K.A Bats Knight Rocket Mega Knight
Mega Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla The Log
P.E.K.K.A Bats Knight Tesla The Log Mega Knight
Tesla Rocket P.E.K.K.A Mega Knight Bats Knight
Tesla P.E.K.K.A Bats Knight Mega Knight
Rocket P.E.K.K.A The Log Mega Knight
The Log Bats Tesla Mega Knight
Bats Tesla Rocket
Rocket Tesla P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A
Knight Tesla Mega Knight
Bats Knight Tesla The Log Mega Knight
Tesla Bats
Tesla P.E.K.K.A Mega Knight Bats Knight Rocket The Log
Rocket Mega Knight Bats Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla Mega Knight
Rocket Tesla P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Bats Knight P.E.K.K.A
Tesla Mega Knight Bats Knight The Log
The Log Bats Knight Tesla Mega Knight
P.E.K.K.A Tesla
Mega Knight Bats Knight Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla P.E.K.K.A
Knight Tesla Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Bats Knight Rocket The Log
Rocket P.E.K.K.A Mega Knight Bats Knight Tesla The Log
P.E.K.K.A Knight Tesla Mega Knight
Rocket Bats Tesla
Rocket P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Mega Knight Knight Tesla
Rocket P.E.K.K.A Mega Knight Bats Knight The Log
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Bats Knight Tesla
Rocket P.E.K.K.A Mega Knight The Log
Rocket P.E.K.K.A Mega Knight Knight Tesla
Tesla Mega Knight
Tesla Bats Knight Rocket P.E.K.K.A The Log
Bats Mega Knight Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket The Log Mega Knight
Bats Rocket
The Log
The Log
The Log
Rocket Bats
Rocket Knight The Log
Rocket
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Bats Rocket
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Mega Knight
The Log
The Log Mega Knight
Rocket The Log
Bats
Rocket Bats
Rocket The Log Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket The Log
Bats Rocket
Rocket
The Log
Knight Rocket Mega Knight
The Log
Rocket
P.E.K.K.A Mega Knight
Bats Rocket The Log
Bats Rocket
Rocket The Log Mega Knight
P.E.K.K.A
Rocket Mega Knight

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