My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch Skeleton King
Giant Snowball
Bats Electro Dragon Night Witch Skeleton King
Zap
Bats Night Witch Skeleton King
Barbarian Barrel
Knight Night Witch Skeleton King
The Log
Skeleton King
Earthquake
Skeleton King
Arrows
Bats Night Witch Skeleton King
Royal Delivery
Bats Knight Electro Dragon Night Witch Skeleton King
Fireball
Electro Dragon Night Witch Skeleton King
Poison
Bats Electro Dragon Night Witch Skeleton King
Lightning
Knight Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tornado Night Witch Skeleton King Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Tornado Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Golem Skeleton King
Knight
Bats Electro Dragon Night Witch
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Knight Tornado
Lightning
Golem
Golem
Electro Dragon Lightning Night Witch Bats Tornado Skeleton King
Night Witch
Golem Knight Tornado Skeleton King
Skeleton King
Bats Golem Night Witch

Defense Synergies 2 5

Bats
Knight Skeleton King
Knight
Bats Electro Dragon Tornado Night Witch
Tornado
Knight Electro Dragon Skeleton King
Electro Dragon
Knight Tornado
Lightning
Golem
Night Witch
Knight
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Dragon
Bats Knight Electro Dragon Night Witch
Tornado Bats Knight Electro Dragon Lightning Night Witch
Night Witch Bats Knight Electro Dragon Skeleton King
Lightning Tornado
Tornado Bats Electro Dragon Night Witch
Bats Tornado Lightning Electro Dragon Night Witch
Lightning Electro Dragon
Tornado Night Witch Skeleton King
Knight Tornado Night Witch
Bats Knight Tornado Electro Dragon Night Witch Skeleton King
Bats Tornado Electro Dragon Night Witch
Night Witch Bats Knight Electro Dragon Lightning
Bats Tornado Electro Dragon Night Witch Skeleton King
Knight Skeleton King
Tornado Lightning
Bats Knight Tornado Electro Dragon Night Witch
Bats Knight Tornado Electro Dragon Night Witch
Tornado Bats Knight Electro Dragon
Tornado
Bats Knight Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Electro Dragon Lightning
Bats Knight Electro Dragon Lightning
Lightning Bats Knight Tornado Night Witch
Knight Night Witch
Bats Tornado Electro Dragon
Bats Knight Lightning Night Witch
Knight
Electro Dragon Lightning Bats Knight Tornado
Bats Knight Electro Dragon
Lightning Tornado
Lightning Knight Night Witch Skeleton King
Electro Dragon
Electro Dragon Bats Knight Tornado Lightning Night Witch Skeleton King
Bats Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Electro Dragon
Tornado Electro Dragon
Lightning Electro Dragon
Lightning Knight
Bats Tornado Electro Dragon
Tornado
Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Bats Tornado Electro Dragon Night Witch
Lightning Knight Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Bats Lightning Night Witch
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning Night Witch
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Bats Tornado Electro Dragon Night Witch
Electro Dragon Lightning Bats
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Electro Dragon
Lightning
Lightning Bats Electro Dragon Night Witch
Lightning Tornado Electro Dragon
Lightning Knight Electro Dragon
Electro Dragon Lightning Skeleton King
Lightning Tornado
Electro Dragon
Electro Dragon Bats Tornado Lightning Skeleton King
Bats Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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