My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Goblin Barrel Witch Magic Archer
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Valkyrie Goblin Barrel Witch Magic Archer
Fireball
Goblin Barrel Witch Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Knight Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Barrel Valkyrie Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Goblin Barrel
Knight
Bats Goblin Barrel Witch The Log Magic Archer
Valkyrie
Bats Goblin Barrel Witch Magic Archer
Goblin Barrel
Knight Valkyrie Bats Mega Knight
Witch
Knight Valkyrie Mega Knight
The Log
Knight Magic Archer Mega Knight
Magic Archer
Knight Valkyrie The Log Mega Knight
Mega Knight
Bats Goblin Barrel Witch The Log Magic Archer

Defense Synergies 2 13

Bats
Knight Valkyrie The Log Mega Knight
Knight
Bats Magic Archer Witch The Log
Valkyrie
Bats Witch The Log Magic Archer
Goblin Barrel
Witch
Knight Valkyrie The Log Mega Knight
The Log
Bats Knight Valkyrie Witch Magic Archer Mega Knight
Magic Archer
Knight Valkyrie The Log Mega Knight
Mega Knight
Bats Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Magic Archer
Bats Knight Valkyrie Witch The Log Mega Knight
Witch Mega Knight Bats Knight Valkyrie
Witch Bats Knight Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Bats Valkyrie Magic Archer Mega Knight
Bats Witch Magic Archer
Valkyrie The Log Magic Archer Mega Knight
Witch
Knight Valkyrie Mega Knight
Bats Valkyrie Witch Knight The Log Magic Archer Mega Knight
Bats Witch Magic Archer
Mega Knight Bats Knight Valkyrie Witch The Log
Valkyrie Mega Knight Bats Witch The Log Magic Archer
Knight Mega Knight
The Log Mega Knight
Mega Knight Bats Knight Valkyrie Witch
Valkyrie Mega Knight Bats Knight Witch The Log Magic Archer
Valkyrie Witch The Log Bats Knight Magic Archer Mega Knight
Valkyrie Mega Knight Bats Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Knight Valkyrie The Log Magic Archer Mega Knight
Mega Knight Bats Knight Valkyrie Witch The Log
Valkyrie Mega Knight Bats Knight The Log
Knight Valkyrie Witch Mega Knight
Bats Witch Magic Archer
Bats Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Valkyrie Witch The Log Magic Archer
Witch
Mega Knight Bats Knight Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Knight Valkyrie Witch
Valkyrie Witch Magic Archer Mega Knight
Witch Bats Knight Valkyrie The Log Magic Archer
Bats Valkyrie Mega Knight Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Knight Valkyrie The Log
Valkyrie The Log Magic Archer Mega Knight
Bats Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Bats
Knight Valkyrie The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log Mega Knight
Bats
The Log Magic Archer Mega Knight
Valkyrie Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Valkyrie Witch Magic Archer Mega Knight
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Witch Magic Archer
Bats Witch
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Bats Witch Magic Archer
Witch Magic Archer
The Log
Knight Valkyrie Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats Witch The Log Magic Archer
Bats Witch Magic Archer
Witch The Log Magic Archer Mega Knight
Mega Knight

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