My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Battle Ram Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Goblin Barrel
Giant Snowball
Bats Battle Ram Goblin Barrel Witch
Zap
Bats Battle Ram Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Battle Ram Wizard Goblin Barrel Witch
The Log
Battle Ram Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Valkyrie Battle Ram Wizard Goblin Barrel Witch
Fireball
Battle Ram Wizard Goblin Barrel Witch
Poison
Bats Wizard Witch
Lightning
Knight Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Valkyrie Battle Ram Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Barrel Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Giant Battle Ram Goblin Barrel
Knight
Bats Battle Ram Goblin Barrel Wizard Witch
Valkyrie
Bats Goblin Barrel Battle Ram Giant Wizard Witch
Battle Ram
Knight Bats Valkyrie Goblin Barrel Witch
Giant
Bats Goblin Barrel Valkyrie Wizard Witch
Wizard
Knight Valkyrie Giant
Goblin Barrel
Knight Valkyrie Giant Bats Battle Ram
Witch
Knight Valkyrie Battle Ram Giant

Defense Synergies 1 5

Bats
Knight Valkyrie
Knight
Bats Wizard Witch
Valkyrie
Bats Wizard Witch
Battle Ram
Giant
Wizard
Knight Valkyrie
Goblin Barrel
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bats Knight Valkyrie Witch
Witch Bats Knight Valkyrie
Witch Bats Knight Valkyrie
Valkyrie
Bats Valkyrie
Bats Wizard Witch
Valkyrie
Witch
Knight Valkyrie
Bats Valkyrie Witch Knight Wizard
Bats Wizard Witch
Bats Knight Valkyrie Wizard Witch
Valkyrie Wizard Bats Witch
Knight
Wizard Bats Knight Valkyrie Witch
Valkyrie Bats Knight Wizard Witch
Valkyrie Wizard Witch Bats Knight
Valkyrie Wizard Bats Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Knight Valkyrie Wizard
Bats Knight Valkyrie Witch
Valkyrie Bats Knight
Knight Valkyrie Witch
Wizard Bats Witch
Bats Knight Valkyrie Witch
Knight Valkyrie
Bats Knight Valkyrie Witch
Witch
Bats Knight Valkyrie Witch
Valkyrie
Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Bats Knight Valkyrie
Bats Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats
Knight Valkyrie Wizard
Wizard
Knight
Wizard Witch
Wizard
Bats
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Witch
Wizard
Wizard
Bats Witch
Wizard Witch
Knight Valkyrie Wizard
Wizard
Bats Witch
Bats Witch
Witch
Wizard

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