My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Zappies Goblin Demolisher P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Miner
Giant Snowball
Bats Zappies Miner
Zap
Bats Zappies
Barbarian Barrel
Knight Zappies Ice Wizard
The Log
Zappies Goblin Demolisher
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Knight Zappies Goblin Demolisher P.E.K.K.A Miner Ice Wizard
Fireball
Zappies Ice Wizard
Poison
Bats Zappies Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Demolisher P.E.K.K.A Miner Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Ice Wizard Zappies Goblin Demolisher Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Miner Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Goblin Demolisher P.E.K.K.A
Knight
Bats Zappies Goblin Demolisher Miner Ice Wizard
Zappies
Knight P.E.K.K.A Miner
Goblin Demolisher
Bats Knight P.E.K.K.A Miner Goblin Machine
P.E.K.K.A
Bats Zappies Goblin Demolisher Ice Wizard
Miner
Bats Knight Zappies Goblin Demolisher
Ice Wizard
Knight P.E.K.K.A
Goblin Machine
Goblin Demolisher

Defense Synergies 3 9

Bats
Knight Zappies Goblin Demolisher P.E.K.K.A Ice Wizard
Knight
Bats Goblin Demolisher Ice Wizard Zappies
Zappies
Bats Knight P.E.K.K.A
Goblin Demolisher
Knight Bats P.E.K.K.A Goblin Machine
P.E.K.K.A
Bats Zappies Goblin Demolisher Ice Wizard
Miner
Ice Wizard
Knight Bats P.E.K.K.A
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Goblin Demolisher
P.E.K.K.A Bats Knight Zappies Ice Wizard
P.E.K.K.A Bats Knight Zappies Ice Wizard
P.E.K.K.A Bats Knight Zappies Ice Wizard
Goblin Demolisher P.E.K.K.A
Bats Zappies Goblin Demolisher Ice Wizard
Bats Zappies Ice Wizard
P.E.K.K.A
Zappies P.E.K.K.A Ice Wizard
Knight Zappies Miner Ice Wizard
Bats Ice Wizard Knight Zappies Goblin Demolisher
Bats Zappies Ice Wizard
P.E.K.K.A Bats Knight Zappies Ice Wizard
Bats Zappies Goblin Demolisher P.E.K.K.A
P.E.K.K.A Knight Zappies
Zappies P.E.K.K.A
Bats Knight Zappies P.E.K.K.A
Bats Knight Zappies Goblin Demolisher Ice Wizard
Bats Knight Zappies Goblin Demolisher Ice Wizard
P.E.K.K.A Zappies
Goblin Demolisher Bats Knight Zappies P.E.K.K.A
P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies P.E.K.K.A
Knight Miner
Zappies P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Zappies
P.E.K.K.A Knight Zappies
Bats Zappies Goblin Demolisher Ice Wizard
P.E.K.K.A Bats Knight Zappies Ice Wizard
P.E.K.K.A Knight Zappies
P.E.K.K.A Bats Knight Zappies
P.E.K.K.A Zappies
P.E.K.K.A Bats Knight Zappies
P.E.K.K.A
P.E.K.K.A Knight Zappies
Zappies Goblin Demolisher
Zappies Bats Knight P.E.K.K.A
Bats Zappies P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner Ice Wizard
Miner
Knight
Goblin Demolisher
Bats Ice Wizard Goblin Machine
Goblin Demolisher
Goblin Demolisher Ice Wizard
Miner
Bats
Miner Knight Goblin Machine
Knight Miner
Goblin Demolisher
Goblin Demolisher
Bats
Goblin Demolisher Goblin Machine
Goblin Demolisher Miner Goblin Machine
Goblin Demolisher Ice Wizard Goblin Machine
Miner Ice Wizard
Miner
Miner
Bats Ice Wizard
Bats Zappies
Miner
Zappies
P.E.K.K.A
Bats Zappies
Zappies Ice Wizard
Miner Knight
P.E.K.K.A
Bats Zappies
Bats Zappies
Miner
P.E.K.K.A

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