My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Hog Rider Executioner Electro Wizard
Fireball
Elite Barbarians Hog Rider Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Knight Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Tornado Hog Rider Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Elite Barbarians
Knight
Bats Hog Rider Executioner Elite Barbarians The Log Electro Wizard
Elite Barbarians
Bats Knight Hog Rider The Log
Hog Rider
Bats Knight The Log Elite Barbarians Tornado Executioner Electro Wizard
Tornado
Executioner Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Elite Barbarians Tornado Executioner
Electro Wizard
Knight Hog Rider

Defense Synergies 4 9

Bats
Knight The Log Electro Wizard
Knight
Bats Executioner Electro Wizard Tornado The Log
Elite Barbarians
The Log
Hog Rider
Tornado
Executioner Knight The Log Electro Wizard
Executioner
Knight Tornado The Log
The Log
Bats Knight Elite Barbarians Tornado Executioner Electro Wizard
Electro Wizard
Knight Bats Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Electro Wizard
Elite Barbarians Bats Knight Executioner The Log Electro Wizard
Tornado Bats Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Bats Knight Electro Wizard
Elite Barbarians Tornado The Log
Tornado The Log Bats Executioner Electro Wizard
Bats Tornado Electro Wizard Executioner
The Log Electro Wizard
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Electro Wizard
Bats Executioner Electro Wizard Knight Tornado The Log
Executioner Bats Tornado Electro Wizard
Bats Knight Elite Barbarians The Log Electro Wizard
Executioner Bats Tornado The Log Electro Wizard
Elite Barbarians Knight Electro Wizard
Tornado Elite Barbarians The Log Electro Wizard
Bats Knight Elite Barbarians Tornado Executioner Electro Wizard
Bats Knight Elite Barbarians Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Bats Knight Electro Wizard
Elite Barbarians Tornado Electro Wizard
Bats Knight Elite Barbarians Executioner The Log Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Executioner The Log
Bats Knight Elite Barbarians The Log Electro Wizard
Bats Knight Elite Barbarians Tornado The Log Electro Wizard
Knight Elite Barbarians Executioner
Executioner Bats Tornado Electro Wizard
Bats Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians
Electro Wizard Bats Knight Elite Barbarians Tornado The Log
Bats Knight Elite Barbarians
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Knight Executioner
Executioner
Elite Barbarians Electro Wizard Bats Knight Tornado Executioner The Log
Bats Executioner Elite Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado Executioner The Log Electro Wizard
The Log
Knight The Log
Executioner The Log
Executioner Bats Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Bats Elite Barbarians Tornado Electro Wizard
Knight Tornado The Log Electro Wizard
Tornado Executioner
Knight Elite Barbarians Executioner The Log
Elite Barbarians The Log
Executioner The Log
Executioner The Log
Tornado
Bats
Executioner The Log Electro Wizard
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Elite Barbarians Bats Tornado Executioner Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Bats
Tornado Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard
The Log Executioner
Tornado
Elite Barbarians Executioner
Bats Elite Barbarians Tornado The Log Electro Wizard
Bats Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard

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