My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elite Barbarians Hog Rider Wizard Witch
Fireball
Elite Barbarians Hog Rider Wizard Witch
Poison
Bats Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Hog Rider Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Knight Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Elite Barbarians Rage
Knight
Bats Hog Rider Elite Barbarians Wizard Witch
Elite Barbarians
Rage Bats Knight Hog Rider Wizard Mega Knight
Hog Rider
Bats Knight Rage Elite Barbarians Wizard Witch Mega Knight
Wizard
Knight Elite Barbarians Hog Rider Rage Mega Knight
Rage
Elite Barbarians Hog Rider Witch Bats Wizard
Witch
Rage Knight Hog Rider Mega Knight
Mega Knight
Bats Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 1 7

Bats
Knight Mega Knight
Knight
Bats Wizard Witch
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Knight Elite Barbarians Mega Knight
Rage
Witch
Knight Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Bats Knight Witch Mega Knight
Witch Mega Knight Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Mega Knight
Elite Barbarians Mega Knight
Bats Mega Knight
Bats Wizard Witch
Mega Knight
Witch Elite Barbarians
Knight Elite Barbarians Mega Knight
Bats Witch Knight Wizard Mega Knight
Bats Wizard Witch
Mega Knight Bats Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Bats Witch
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Bats Knight Elite Barbarians Witch
Mega Knight Bats Knight Elite Barbarians Wizard Witch
Wizard Witch Bats Knight Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Knight Elite Barbarians Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Witch
Knight Elite Barbarians Wizard Mega Knight
Mega Knight Bats Knight Elite Barbarians Witch
Mega Knight Bats Knight Elite Barbarians
Knight Elite Barbarians Witch Mega Knight
Wizard Bats Witch
Bats Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Mega Knight Bats Knight Elite Barbarians Witch
Witch
Mega Knight Bats Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Bats Knight
Bats Mega Knight Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard Mega Knight
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Elite Barbarians
Knight Wizard
Wizard
Knight Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Bats
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Bats Wizard Witch
Bats Wizard Witch
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Bats Witch
Wizard Witch
Knight Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Bats Elite Barbarians Witch
Bats Witch
Witch Mega Knight
Wizard Mega Knight

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