My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Goblin Giant Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Mega Minion Ram Rider
Zap
Bats Goblin Giant Ram Rider
Barbarian Barrel
Bomb Tower Royal Ghost
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Royal Ghost Ram Rider
Fireball
Mega Minion Bomb Tower Ram Rider
Poison
Bats Mega Minion Bomb Tower
Lightning
Mega Minion Mini P.E.K.K.A Bomb Tower Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Earthquake Royal Ghost Mini P.E.K.K.A Bomb Tower Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Earthquake Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Goblin Giant Ram Rider
Mega Minion
Goblin Giant Bats
Earthquake
Mini P.E.K.K.A Goblin Giant Ram Rider
Mini P.E.K.K.A
Bats Earthquake Goblin Giant Ram Rider
Bomb Tower
Goblin Giant
Mega Minion Bats Earthquake Mini P.E.K.K.A
Royal Ghost
Ram Rider
Ram Rider
Bats Earthquake Mini P.E.K.K.A Royal Ghost

Defense Synergies 0 10

Bats
Earthquake Mini P.E.K.K.A Bomb Tower Goblin Giant
Mega Minion
Bomb Tower
Earthquake
Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Bats Earthquake Bomb Tower Royal Ghost Ram Rider
Bomb Tower
Bats Mega Minion Earthquake Mini P.E.K.K.A
Goblin Giant
Bats
Royal Ghost
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Goblin Giant Ram Rider
Mini P.E.K.K.A Bomb Tower Bats Mega Minion Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider Bats Mega Minion
Mini P.E.K.K.A Bomb Tower Bats Mega Minion Ram Rider
Earthquake Mini P.E.K.K.A Bomb Tower
Bats Mega Minion Earthquake Bomb Tower Royal Ghost
Bats Mega Minion Ram Rider Bomb Tower
Earthquake Bomb Tower Goblin Giant Ram Rider
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Royal Ghost
Bats Mega Minion Earthquake Bomb Tower Goblin Giant Royal Ghost Ram Rider
Mega Minion Bats Ram Rider
Mini P.E.K.K.A Bomb Tower Bats Earthquake Ram Rider
Bomb Tower Bats Mega Minion Earthquake Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Bomb Tower Ram Rider
Bomb Tower Mini P.E.K.K.A Ram Rider
Bomb Tower Bats Mini P.E.K.K.A
Bomb Tower Bats Mega Minion Royal Ghost Ram Rider
Earthquake Bomb Tower Bats Mega Minion Royal Ghost Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider
Royal Ghost Bats Earthquake Mini P.E.K.K.A Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Mega Minion Mini P.E.K.K.A Bomb Tower Royal Ghost
Bats Mini P.E.K.K.A Bomb Tower Goblin Giant Ram Rider
Mini P.E.K.K.A Bats Goblin Giant Ram Rider
Mini P.E.K.K.A Goblin Giant Ram Rider
Bats Bomb Tower Goblin Giant Ram Rider
Mini P.E.K.K.A Bats Mega Minion Bomb Tower Goblin Giant Ram Rider
Mini P.E.K.K.A Bomb Tower Goblin Giant
Bats Mega Minion Mini P.E.K.K.A Bomb Tower
Mega Minion Goblin Giant
Bats Mega Minion Mini P.E.K.K.A Bomb Tower
Goblin Giant
Mini P.E.K.K.A Bomb Tower Goblin Giant Ram Rider
Bomb Tower
Bats Mega Minion Mini P.E.K.K.A Bomb Tower Goblin Giant
Bats Mega Minion Earthquake Mini P.E.K.K.A Bomb Tower Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Royal Ghost Ram Rider
Earthquake Goblin Giant
Earthquake
Earthquake
Bats Mega Minion Goblin Giant Ram Rider
Earthquake
Earthquake Ram Rider
Ram Rider
Bats Mini P.E.K.K.A
Earthquake Ram Rider
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Bats Mini P.E.K.K.A
Mega Minion Earthquake Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake
Earthquake
Mega Minion
Earthquake Royal Ghost Ram Rider
Ram Rider
Bats
Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake Bats
Mega Minion Ram Rider
Mega Minion Mini P.E.K.K.A
Earthquake
Mega Minion
Bats
Bats
Goblin Giant Royal Ghost

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