My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Giant Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch Sparky
Giant Snowball
Bats Witch Night Witch
Zap
Bats Witch Night Witch Sparky
Barbarian Barrel
Witch Night Witch Sparky
The Log
Mini P.E.K.K.A Witch Sparky
Earthquake
Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Battle Healer Witch Night Witch Sparky
Fireball
Battle Healer Witch Night Witch Sparky
Poison
Bats Battle Healer Witch Night Witch Sparky
Lightning
Mini P.E.K.K.A Battle Healer Witch Night Witch Sparky
Rocket
Battle Healer Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Healer Electro Giant Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Mini P.E.K.K.A Battle Healer Night Witch Witch Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Mini P.E.K.K.A Battle Healer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Healer Sparky
Mini P.E.K.K.A
Sparky Bats Battle Healer Mirror Electro Giant
Battle Healer
Bats Mini P.E.K.K.A Mirror Witch Night Witch Sparky
Mirror
Electro Giant Mini P.E.K.K.A Battle Healer Night Witch Sparky
Witch
Battle Healer
Electro Giant
Mirror Mini P.E.K.K.A Sparky
Night Witch
Battle Healer Mirror
Sparky
Mini P.E.K.K.A Bats Battle Healer Mirror Electro Giant

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Battle Healer Sparky
Mini P.E.K.K.A
Bats Battle Healer Mirror Witch Electro Giant
Battle Healer
Mirror Bats Mini P.E.K.K.A Witch Night Witch Sparky
Mirror
Battle Healer Mini P.E.K.K.A Night Witch Sparky
Witch
Mini P.E.K.K.A Battle Healer
Electro Giant
Mini P.E.K.K.A
Night Witch
Battle Healer Mirror
Sparky
Bats Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Mini P.E.K.K.A Sparky Bats Battle Healer Witch Night Witch
Mini P.E.K.K.A Witch Sparky Bats Night Witch
Mini P.E.K.K.A Witch Night Witch Sparky Bats
Mini P.E.K.K.A Battle Healer Sparky
Bats Night Witch
Bats Witch Night Witch
Battle Healer Electro Giant Sparky
Mini P.E.K.K.A Witch Sparky Night Witch
Mini P.E.K.K.A Battle Healer Night Witch Sparky
Bats Witch Electro Giant Night Witch
Bats Witch Night Witch
Mini P.E.K.K.A Night Witch Sparky Bats Battle Healer Witch
Sparky Bats Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Giant Sparky
Sparky Bats Mini P.E.K.K.A Witch Night Witch
Bats Battle Healer Witch Night Witch
Witch Bats Battle Healer
Mini P.E.K.K.A Sparky
Bats Mini P.E.K.K.A Battle Healer Witch Electro Giant Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Witch Electro Giant Sparky
Mini P.E.K.K.A Battle Healer
Bats Mini P.E.K.K.A Battle Healer Witch Sparky
Mini P.E.K.K.A Bats Battle Healer Night Witch Sparky
Mini P.E.K.K.A Battle Healer Witch Night Witch Sparky
Electro Giant Bats Witch
Mini P.E.K.K.A Sparky Bats Battle Healer Witch Night Witch
Mini P.E.K.K.A Battle Healer Sparky
Bats Mini P.E.K.K.A Witch Sparky
Witch Sparky
Bats Mini P.E.K.K.A Witch Sparky
Electro Giant
Mini P.E.K.K.A Witch Night Witch Sparky
Witch Electro Giant Sparky
Witch Electro Giant Sparky Bats Mini P.E.K.K.A Battle Healer Night Witch
Bats Mini P.E.K.K.A Battle Healer Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Sparky
Electro Giant Bats Witch
Witch Sparky
Bats Mini P.E.K.K.A Night Witch Sparky
Sparky
Sparky
Sparky
Witch Sparky
Sparky
Sparky
Bats Mini P.E.K.K.A Night Witch Sparky
Mini P.E.K.K.A Sparky
Witch Electro Giant
Night Witch Sparky
Sparky
Electro Giant Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Bats Witch Electro Giant Night Witch Sparky
Bats Witch Electro Giant
Mini P.E.K.K.A Night Witch Sparky
Night Witch Sparky
Sparky
Sparky
Sparky
Bats Witch Night Witch
Witch
Mini P.E.K.K.A Sparky
Electro Giant Sparky
Sparky
Electro Giant Bats Witch Sparky
Bats Witch
Witch Electro Giant Sparky
Sparky
Sparky

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