My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Inferno Dragon
Zap
Bats Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Mini P.E.K.K.A Electro Wizard Inferno Dragon Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Giant Bats The Log Electro Wizard
Giant
Bats Mini P.E.K.K.A Goblin Barrel Rocket The Log Electro Wizard
Rocket
Giant
Goblin Barrel
Giant Bats
The Log
Mini P.E.K.K.A Giant
Electro Wizard
Mini P.E.K.K.A Giant
Inferno Dragon
Bats

Defense Synergies 2 8

Bats
Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Electro Wizard Bats
Giant
Rocket
The Log
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Rocket Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Bats The Log Inferno Dragon
Inferno Dragon
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Bats The Log Electro Wizard
Mini P.E.K.K.A Rocket Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Electro Wizard
Mini P.E.K.K.A Rocket The Log
The Log Bats Electro Wizard
Bats Rocket Electro Wizard Inferno Dragon
Rocket The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard The Log
Inferno Dragon Bats Electro Wizard
Mini P.E.K.K.A Bats Rocket The Log Electro Wizard
Rocket Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Rocket Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Bats Mini P.E.K.K.A Electro Wizard
Bats The Log Electro Wizard
The Log Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bats Mini P.E.K.K.A The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket The Log Inferno Dragon
Bats Mini P.E.K.K.A Rocket The Log Electro Wizard
Mini P.E.K.K.A Rocket Bats The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Rocket Bats Electro Wizard
Mini P.E.K.K.A Rocket Bats Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Rocket Electro Wizard Bats Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Rocket The Log Electro Wizard
Mini P.E.K.K.A Rocket
Electro Wizard Bats Mini P.E.K.K.A Rocket The Log Inferno Dragon
Bats Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Bats Rocket
The Log
The Log
The Log
Rocket Bats Mini P.E.K.K.A Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
Inferno Dragon
The Log Electro Wizard
The Log
Rocket The Log
Bats Electro Wizard
Rocket Electro Wizard Bats
Mini P.E.K.K.A
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Bats Rocket
Rocket Electro Wizard
The Log
Mini P.E.K.K.A Rocket Electro Wizard
The Log
Rocket
Bats Rocket The Log Electro Wizard
Bats Rocket Electro Wizard
Rocket The Log Electro Wizard
Inferno Dragon
Rocket

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