My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Goblin Cage Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Goblin Cage Valkyrie Skeleton Army Baby Dragon
Fireball
Goblin Cage Skeleton Army Baby Dragon
Poison
Bats Goblin Cage Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Mini P.E.K.K.A Goblin Cage Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Goblin Cage Baby Dragon
Mini P.E.K.K.A
Bats Valkyrie Baby Dragon The Log Mega Knight
Goblin Cage
Bats Baby Dragon The Log
Valkyrie
Bats Mini P.E.K.K.A Baby Dragon
Skeleton Army
Baby Dragon
Bats Mini P.E.K.K.A Goblin Cage Valkyrie Mega Knight
The Log
Mini P.E.K.K.A Goblin Cage Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 1 18

Bats
Mini P.E.K.K.A Goblin Cage Valkyrie Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Valkyrie Skeleton Army Baby Dragon
Goblin Cage
Bats Skeleton Army Baby Dragon The Log
Valkyrie
Bats Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army
Mini P.E.K.K.A Goblin Cage The Log
Baby Dragon
Bats Mini P.E.K.K.A Goblin Cage Valkyrie The Log Mega Knight
The Log
Mini P.E.K.K.A Bats Goblin Cage Valkyrie Skeleton Army Baby Dragon Mega Knight
Mega Knight
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Bats Goblin Cage Valkyrie The Log Mega Knight
Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight Bats Valkyrie
Mini P.E.K.K.A Goblin Cage Skeleton Army Bats Valkyrie Mega Knight
Mini P.E.K.K.A Goblin Cage Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Valkyrie Baby Dragon Mega Knight
Bats Goblin Cage Baby Dragon
Goblin Cage Valkyrie Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Baby Dragon The Log Mega Knight
Bats Baby Dragon
Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight Bats Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats Mini P.E.K.K.A Goblin Cage Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Goblin Cage Mega Knight
Skeleton Army Mini P.E.K.K.A Goblin Cage The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Goblin Cage Valkyrie Skeleton Army
Goblin Cage Valkyrie Mega Knight Bats Skeleton Army Baby Dragon The Log
Goblin Cage Valkyrie Baby Dragon The Log Bats Mega Knight
Mini P.E.K.K.A Goblin Cage
Valkyrie Skeleton Army Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Goblin Cage
Mini P.E.K.K.A Valkyrie Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Goblin Cage Valkyrie The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Valkyrie Skeleton Army Mega Knight
Bats Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Goblin Cage Valkyrie
Mini P.E.K.K.A Mega Knight Goblin Cage Valkyrie Skeleton Army
Goblin Cage Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon The Log
Goblin Cage Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Goblin Cage Valkyrie
Skeleton Army Mega Knight Goblin Cage Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage Valkyrie
Goblin Cage Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Goblin Cage Valkyrie Baby Dragon The Log
Bats Valkyrie Mega Knight Mini P.E.K.K.A Goblin Cage Baby Dragon The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Mini P.E.K.K.A
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Bats Baby Dragon
Bats
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Bats Skeleton Army
Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Mega Knight
Mega Knight

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