My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Fisherman
Giant Snowball
Bats Hog Rider Fisherman
Zap
Bats Dark Prince Fisherman
Barbarian Barrel
Dark Prince Hunter
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Hunter Fisherman
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Dark Prince Hunter Fisherman
Fireball
Hog Rider Hunter Fisherman
Poison
Bats Hunter Fisherman
Lightning
Mini P.E.K.K.A Dark Prince Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fisherman Mini P.E.K.K.A Hog Rider Dark Prince Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Fisherman Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Dark Prince Fisherman
Mini P.E.K.K.A
Bats Hog Rider Dark Prince Hunter The Log Mega Knight
Hog Rider
Bats The Log Mini P.E.K.K.A Dark Prince Hunter Mega Knight
Dark Prince
Bats Mini P.E.K.K.A Hog Rider Fisherman
Hunter
Fisherman Mini P.E.K.K.A Hog Rider Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Fisherman Mega Knight
Fisherman
Hunter Bats Dark Prince The Log Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Hunter The Log Fisherman

Defense Synergies 2 15

Bats
Mini P.E.K.K.A Dark Prince Hunter The Log Fisherman Mega Knight
Mini P.E.K.K.A
The Log Bats Hunter Fisherman
Hog Rider
Dark Prince
Bats Hunter The Log
Hunter
Fisherman Bats Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log
Mini P.E.K.K.A Bats Dark Prince Hunter Fisherman Mega Knight
Fisherman
Hunter Bats Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Hunter The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Hunter Bats Dark Prince The Log Fisherman Mega Knight
Mini P.E.K.K.A Hunter Fisherman Mega Knight Bats Dark Prince
Mini P.E.K.K.A Hunter Bats Dark Prince Fisherman Mega Knight
Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log Bats Dark Prince Hunter Mega Knight
Bats Hunter
The Log Mega Knight
Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Dark Prince Hunter Fisherman Mega Knight
Bats Dark Prince Hunter The Log Fisherman Mega Knight
Hunter Bats
Mini P.E.K.K.A Hunter Mega Knight Bats Dark Prince The Log
Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter The Log
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Hunter The Log Fisherman Mega Knight
Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter Fisherman
Mega Knight Bats Dark Prince Hunter The Log Fisherman
Hunter The Log Bats Dark Prince Fisherman Mega Knight
Mini P.E.K.K.A Hunter Fisherman
Dark Prince Mega Knight Bats Mini P.E.K.K.A Hunter The Log Fisherman
Mini P.E.K.K.A Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Fisherman
Mini P.E.K.K.A Hunter The Log Fisherman Mega Knight
Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter The Log Fisherman
Mini P.E.K.K.A Dark Prince Hunter Mega Knight Bats The Log Fisherman
Mini P.E.K.K.A Dark Prince Hunter Fisherman Mega Knight
Bats Hunter
Mini P.E.K.K.A Dark Prince Bats Hunter
Mini P.E.K.K.A Mega Knight Dark Prince Hunter Fisherman
Mega Knight Bats Mini P.E.K.K.A Dark Prince The Log
Mega Knight Bats Mini P.E.K.K.A Dark Prince Hunter
Mega Knight Dark Prince The Log
Mini P.E.K.K.A Dark Prince Mega Knight Hunter
Mega Knight
Bats Mini P.E.K.K.A Dark Prince Hunter The Log Fisherman
Bats Mega Knight Mini P.E.K.K.A Dark Prince Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
Dark Prince The Log
Dark Prince The Log Mega Knight
Bats Hunter
The Log
The Log Hunter
The Log Fisherman
Bats Mini P.E.K.K.A Fisherman
Dark Prince The Log Fisherman
Hunter The Log Fisherman
Fisherman
The Log Fisherman
Hunter The Log
The Log Mega Knight
Bats Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Dark Prince Hunter The Log Fisherman Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Dark Prince Hunter Mega Knight
Fisherman
The Log Hunter Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Bats Hunter
Bats
Mini P.E.K.K.A
Hunter The Log Mega Knight
Mega Knight
The Log
Bats Dark Prince
Hunter
The Log
Mini P.E.K.K.A Dark Prince Hunter Mega Knight
The Log
Dark Prince Mega Knight
Bats The Log
Bats
Dark Prince The Log Mega Knight
Mega Knight
Fisherman

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