My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Wizard Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Musketeer Battle Ram Wizard Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Battle Ram Wizard Royal Ghost Magic Archer
Fireball
Musketeer Battle Ram Wizard Magic Archer
Poison
Bats Musketeer Wizard Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Ghost Mini P.E.K.K.A Musketeer Battle Ram Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Royal Ghost Mini P.E.K.K.A Musketeer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Bats Musketeer Wizard Magic Archer Mega Knight
Musketeer
Mini P.E.K.K.A Battle Ram Royal Ghost Mega Knight
Battle Ram
Magic Archer Bats Musketeer Royal Ghost
Wizard
Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Musketeer Battle Ram Wizard Magic Archer Mega Knight
Magic Archer
Battle Ram Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Musketeer Wizard Royal Ghost Magic Archer

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
Bats Musketeer Wizard Royal Ghost Magic Archer
Musketeer
Bats Mini P.E.K.K.A Royal Ghost Mega Knight
Battle Ram
Wizard
Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A Musketeer Wizard Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Musketeer Wizard Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Magic Archer
Mini P.E.K.K.A Bats Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Bats Musketeer
Mini P.E.K.K.A Bats Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Musketeer Royal Ghost Magic Archer Mega Knight
Bats Musketeer Wizard Magic Archer
Musketeer Magic Archer Mega Knight
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Royal Ghost Mega Knight
Bats Musketeer Wizard Royal Ghost Magic Archer Mega Knight
Musketeer Bats Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Bats Musketeer Wizard
Wizard Mega Knight Bats Mini P.E.K.K.A Royal Ghost Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Musketeer
Mega Knight Bats Musketeer Wizard Royal Ghost Magic Archer
Wizard Bats Musketeer Royal Ghost Magic Archer Mega Knight
Mini P.E.K.K.A Musketeer
Wizard Royal Ghost Mega Knight Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Royal Ghost
Mini P.E.K.K.A Musketeer Wizard Royal Ghost Magic Archer Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Bats Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Wizard Bats Musketeer Magic Archer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Magic Archer
Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard
Wizard Musketeer Magic Archer Mega Knight
Bats Mini P.E.K.K.A Musketeer Magic Archer
Bats Mega Knight Mini P.E.K.K.A Musketeer Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Royal Ghost
Musketeer Royal Ghost Magic Archer
Magic Archer
Musketeer
Wizard Magic Archer Mega Knight
Wizard Bats Musketeer Magic Archer
Musketeer Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Mini P.E.K.K.A Musketeer
Musketeer Wizard Magic Archer
Musketeer Wizard Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Wizard Magic Archer
Magic Archer Musketeer Wizard Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Wizard
Musketeer
Musketeer
Wizard Magic Archer Mega Knight
Musketeer Wizard Royal Ghost Magic Archer
Musketeer Wizard Magic Archer Mega Knight
Musketeer Magic Archer
Bats Musketeer Wizard Magic Archer
Bats Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bats Musketeer Magic Archer
Musketeer Wizard Magic Archer
Mini P.E.K.K.A Musketeer Wizard Magic Archer Mega Knight
Musketeer Wizard Magic Archer
Musketeer Mega Knight
Bats Musketeer Magic Archer
Bats Musketeer Magic Archer
Musketeer Royal Ghost Magic Archer Mega Knight
Wizard Mega Knight

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