My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Bats Hog Rider
Zap
Bats Dark Prince
Barbarian Barrel
Valkyrie Wizard Dark Prince Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Dark Prince Giant Skeleton
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 5 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Mini P.E.K.K.A Rage Dark Prince
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Wizard Rage Dark Prince Giant Skeleton
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton
Hog Rider
Bats Valkyrie Rage Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Dark Prince Giant Skeleton
Rage
Hog Rider Bats Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton
Dark Prince
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Rage
Giant Skeleton
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Rage

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Rage
Dark Prince
Bats Wizard
Giant Skeleton
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Bats Valkyrie Dark Prince
Mini P.E.K.K.A Bats Valkyrie Dark Prince Giant Skeleton
Mini P.E.K.K.A Bats Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Bats Valkyrie Dark Prince
Bats Wizard
Valkyrie Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Bats Valkyrie Wizard Dark Prince Giant Skeleton
Bats Wizard
Mini P.E.K.K.A Bats Valkyrie Wizard Dark Prince Giant Skeleton
Valkyrie Wizard Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Valkyrie Dark Prince
Bats Valkyrie Wizard Dark Prince
Valkyrie Wizard Bats Dark Prince Giant Skeleton
Mini P.E.K.K.A
Valkyrie Wizard Dark Prince Bats Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Mini P.E.K.K.A Valkyrie Wizard
Giant Skeleton Bats Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Valkyrie Dark Prince
Wizard Bats
Mini P.E.K.K.A Dark Prince Bats Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Dark Prince
Giant Skeleton Bats Mini P.E.K.K.A Valkyrie Dark Prince
Bats Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Bats Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton
Bats Valkyrie Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Wizard Valkyrie Dark Prince
Wizard Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard Dark Prince
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince
Valkyrie Wizard
Giant Skeleton
Wizard
Valkyrie Wizard Dark Prince
Wizard
Wizard
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Bats Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Wizard
Giant Skeleton
Dark Prince
Bats Giant Skeleton
Bats
Dark Prince Giant Skeleton

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