My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Bats Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Valkyrie Wizard The Log Mega Knight
Valkyrie
Bats Goblin Barrel Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Barrel
Valkyrie Bats Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 2 14

Bats
Mini P.E.K.K.A Valkyrie Inferno Tower The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Inferno Tower Wizard The Log
Inferno Tower
The Log Bats Valkyrie Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie The Log Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Inferno Tower Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Bats Valkyrie The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Valkyrie
Mini P.E.K.K.A Inferno Tower Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Bats Valkyrie Mega Knight
Bats Inferno Tower Wizard
Valkyrie Inferno Tower The Log Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight
Bats Valkyrie Wizard The Log Mega Knight
Inferno Tower Bats Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Mega Knight Bats Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Mega Knight
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Inferno Tower
Mini P.E.K.K.A Valkyrie Wizard The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Mega Knight Bats Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Bats
Mini P.E.K.K.A Bats Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Mega Knight
Inferno Tower Bats Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Mega Knight Mini P.E.K.K.A Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Wizard Mega Knight

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