My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Guards Witch
Barbarian Barrel
Wizard Guards Witch
The Log
Mini P.E.K.K.A Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Bats Wizard Guards Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Mini P.E.K.K.A Poison Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Mini P.E.K.K.A Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Guards
Poison
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Poison Bats Wizard Witch
Golden Knight

Defense Synergies 0 11

Bats
Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Bats Wizard Guards Witch
Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Golden Knight
Guards
Mini P.E.K.K.A Wizard Poison Witch
Poison
Guards
Witch
Mini P.E.K.K.A Guards
P.E.K.K.A
Bats Wizard
Golden Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bats
Mini P.E.K.K.A Witch P.E.K.K.A Bats Guards
Mini P.E.K.K.A Poison P.E.K.K.A
Bats Guards
Bats Wizard Poison Witch
Poison P.E.K.K.A Golden Knight
Mini P.E.K.K.A Witch P.E.K.K.A
Guards Mini P.E.K.K.A
Bats Guards Poison Witch Wizard
Bats Wizard Poison Witch
Mini P.E.K.K.A P.E.K.K.A Bats Wizard Guards Witch
Wizard Bats Mini P.E.K.K.A Guards Poison Witch P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Poison Witch P.E.K.K.A
Bats Wizard Guards Witch Golden Knight
Wizard Poison Witch Bats Guards
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Guards Poison Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Witch P.E.K.K.A
Poison Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Bats Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Guards P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Guards Witch
Wizard Poison Bats Witch
Mini P.E.K.K.A Guards P.E.K.K.A Bats Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Poison Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Bats Mini P.E.K.K.A Guards Witch Golden Knight
P.E.K.K.A Guards Poison
Mini P.E.K.K.A P.E.K.K.A Wizard Guards Witch Golden Knight
Wizard Witch
Guards Witch Bats Mini P.E.K.K.A Poison P.E.K.K.A Golden Knight
Bats Poison Mini P.E.K.K.A Wizard Witch P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Golden Knight
Poison Golden Knight
Poison
Guards Poison
Wizard Poison
Wizard Poison Bats Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard Golden Knight
Bats Mini P.E.K.K.A Guards Poison
Poison Wizard Golden Knight
Poison Wizard
Poison Golden Knight
Poison
Poison
Wizard Poison Witch Golden Knight
Wizard Poison
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Poison Witch Golden Knight
Poison
Wizard Poison
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch Golden Knight
Wizard Poison Witch Golden Knight
Poison Golden Knight
Poison Bats Wizard Witch
Bats Wizard Guards Poison Witch
Mini P.E.K.K.A
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Bats Guards Witch
Poison Wizard Witch
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Poison
P.E.K.K.A
Bats Guards Poison Witch Golden Knight
Bats Poison Witch
Poison Witch Golden Knight
P.E.K.K.A
Wizard

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