My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Inferno Dragon Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Graveyard Skeleton King
Giant Snowball
Bats Inferno Dragon Graveyard Skeleton King
Zap
Bats Inferno Dragon Graveyard Skeleton King
Barbarian Barrel
Wizard Graveyard Skeleton King
The Log
Mini P.E.K.K.A Graveyard Skeleton King
Earthquake
Graveyard Skeleton King
Arrows
Bats Graveyard Skeleton King
Royal Delivery
Bats Mini P.E.K.K.A Wizard P.E.K.K.A Inferno Dragon Mother Witch Graveyard Skeleton King
Fireball
Wizard Inferno Dragon Mother Witch Skeleton King
Poison
Bats Wizard Mother Witch Graveyard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon Mother Witch Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Inferno Dragon Mother Witch Skeleton King Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Inferno Dragon Mother Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Graveyard Skeleton King
Mini P.E.K.K.A
Bats Wizard Graveyard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Wizard Mother Witch Graveyard
Inferno Dragon
Bats
Mother Witch
P.E.K.K.A
Graveyard
Skeleton King Bats Mini P.E.K.K.A P.E.K.K.A
Skeleton King
Graveyard Bats

Defense Synergies 0 10

Bats
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton King
Mini P.E.K.K.A
Bats Wizard Mother Witch
Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton King
P.E.K.K.A
Bats Wizard
Inferno Dragon
Bats Skeleton King
Mother Witch
Mini P.E.K.K.A Skeleton King
Graveyard
Skeleton King
Bats Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats
Mini P.E.K.K.A P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Skeleton King
Mini P.E.K.K.A P.E.K.K.A
Bats Mother Witch
Bats Inferno Dragon Wizard
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton King
Mini P.E.K.K.A
Bats Mother Witch Wizard Skeleton King
Inferno Dragon Bats Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Wizard
Wizard Bats Mini P.E.K.K.A P.E.K.K.A Skeleton King
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton King
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Wizard Bats Mini P.E.K.K.A P.E.K.K.A
Bats Wizard
Wizard Bats Inferno Dragon Mother Witch
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Wizard Bats Mini P.E.K.K.A P.E.K.K.A Mother Witch
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Wizard Inferno Dragon
P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon
Wizard Mother Witch Bats
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard Skeleton King
Wizard
Bats Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton King
Bats Mini P.E.K.K.A Wizard P.E.K.K.A Inferno Dragon Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Mother Witch Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Mother Witch
Wizard
Mother Witch Wizard
Inferno Dragon
Wizard
Wizard
Bats Wizard Mother Witch
Bats Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Bats
Wizard
Mini P.E.K.K.A Wizard
Wizard Skeleton King
P.E.K.K.A
Bats Skeleton King
Bats
P.E.K.K.A Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: