My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Sparky
Fireball
Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Tornado Mini P.E.K.K.A Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Sparky
Mini P.E.K.K.A
Sparky Bats Wizard Rage Tornado Electro Giant The Log
Wizard
Tornado Mini P.E.K.K.A Rage Sparky
Rage
Sparky Bats Mini P.E.K.K.A Wizard
Tornado
Wizard Electro Giant Sparky Mini P.E.K.K.A The Log
Electro Giant
Tornado Mini P.E.K.K.A Sparky
The Log
Mini P.E.K.K.A Tornado Sparky
Sparky
Mini P.E.K.K.A Rage Tornado Bats Wizard Electro Giant The Log

Defense Synergies 3 11

Bats
Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A
The Log Bats Wizard Tornado Electro Giant
Wizard
Tornado Mini P.E.K.K.A The Log
Rage
Tornado
Wizard Sparky Mini P.E.K.K.A Electro Giant The Log Sparky
Electro Giant
Mini P.E.K.K.A Tornado
The Log
Mini P.E.K.K.A Bats Wizard Tornado Sparky
Sparky
Tornado Bats Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Mini P.E.K.K.A Sparky Bats The Log
Mini P.E.K.K.A Tornado Sparky Bats
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Tornado The Log Sparky
Tornado The Log Bats
Bats Tornado Wizard
Electro Giant The Log Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Sparky
Bats Wizard Tornado Electro Giant The Log
Bats Wizard Tornado
Mini P.E.K.K.A Sparky Bats Wizard The Log
Wizard Sparky Bats Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Sparky
Tornado Mini P.E.K.K.A Electro Giant The Log Sparky
Wizard Sparky Bats Mini P.E.K.K.A Tornado
Bats Wizard Tornado The Log
Wizard Tornado The Log Bats
Mini P.E.K.K.A Sparky Tornado
Wizard Bats Mini P.E.K.K.A Electro Giant The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant Sparky
Mini P.E.K.K.A Wizard The Log
Bats Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Bats Tornado The Log Sparky
Mini P.E.K.K.A Sparky
Wizard Electro Giant Bats Tornado
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Bats Mini P.E.K.K.A Tornado The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Tornado Electro Giant The Log
Mini P.E.K.K.A Wizard Sparky
Wizard Electro Giant Sparky
Electro Giant Sparky Bats Mini P.E.K.K.A Tornado The Log
Bats Mini P.E.K.K.A Wizard Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Tornado The Log
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Electro Giant Bats Tornado
Wizard Tornado The Log Sparky
The Log Wizard Tornado
The Log Wizard Tornado
Bats Mini P.E.K.K.A Tornado Sparky
Wizard Tornado The Log Sparky
Wizard Tornado
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard The Log Sparky
Wizard Tornado Electro Giant The Log
The Log Sparky
Wizard Tornado
Tornado The Log Sparky
The Log
Tornado Electro Giant The Log Wizard Sparky
The Log Wizard Tornado Sparky
Wizard Tornado The Log Sparky
Tornado The Log Sparky
Bats Wizard Tornado Electro Giant Sparky
Bats Wizard Electro Giant
Mini P.E.K.K.A Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Bats
Wizard Tornado
The Log
Mini P.E.K.K.A Wizard Sparky
The Log Wizard
Tornado Electro Giant Sparky
Sparky
Electro Giant Bats Tornado The Log Sparky
Bats Tornado
Tornado Electro Giant The Log Sparky
Sparky
Wizard Sparky

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