My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Zappies Goblin Barrel
Zap
Bats Zappies Goblin Barrel
Barbarian Barrel
Zappies Goblin Barrel Giant Skeleton
The Log
Mini P.E.K.K.A Zappies Goblin Barrel Giant Skeleton
Earthquake
Zappies Goblin Barrel
Arrows
Bats Zappies Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Zappies Goblin Barrel Giant Skeleton
Fireball
Zappies Goblin Barrel
Poison
Bats Zappies
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Void Mini P.E.K.K.A Zappies Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Giant Skeleton The Log
Zappies
Goblin Barrel Giant Skeleton
Goblin Barrel
Bats Zappies Giant Skeleton
Void
Giant Skeleton
Bats Mini P.E.K.K.A Zappies Goblin Barrel The Log Archer Queen
The Log
Mini P.E.K.K.A Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 2 7

Bats
Mini P.E.K.K.A Zappies Giant Skeleton The Log
Mini P.E.K.K.A
The Log Bats
Zappies
Bats Giant Skeleton The Log
Goblin Barrel
Void
Giant Skeleton
Bats Zappies The Log
The Log
Mini P.E.K.K.A Archer Queen Bats Zappies Giant Skeleton
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void The Log
Mini P.E.K.K.A Bats Zappies The Log
Mini P.E.K.K.A Bats Zappies Void Giant Skeleton
Mini P.E.K.K.A Bats Zappies
Mini P.E.K.K.A Giant Skeleton The Log
The Log Bats Zappies
Bats Zappies Void
Void Giant Skeleton The Log
Mini P.E.K.K.A Zappies Archer Queen
Mini P.E.K.K.A Zappies Giant Skeleton
Bats Zappies Giant Skeleton The Log
Bats Zappies
Mini P.E.K.K.A Bats Zappies Giant Skeleton The Log
Bats Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies The Log
Bats Mini P.E.K.K.A Zappies
Bats Zappies The Log
The Log Bats Zappies Giant Skeleton
Mini P.E.K.K.A Zappies
Bats Mini P.E.K.K.A Zappies Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Void Giant Skeleton
Void Mini P.E.K.K.A The Log
Zappies Giant Skeleton Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Bats Zappies The Log
Giant Skeleton Mini P.E.K.K.A Zappies
Bats Zappies
Mini P.E.K.K.A Bats Zappies Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Zappies
Void Giant Skeleton Bats Mini P.E.K.K.A Zappies The Log
Zappies
Bats Mini P.E.K.K.A Zappies Giant Skeleton
Void Giant Skeleton The Log Archer Queen
Mini P.E.K.K.A Giant Skeleton Zappies
Zappies
Zappies Bats Mini P.E.K.K.A Giant Skeleton The Log Archer Queen
Bats Mini P.E.K.K.A Zappies Giant Skeleton The Log Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton The Log
Void The Log
Void Giant Skeleton The Log
Void Giant Skeleton The Log
The Log
Bats
The Log
The Log
Void The Log
Bats Mini P.E.K.K.A Void
Void The Log
Void Archer Queen
Void The Log
Void
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Void Mini P.E.K.K.A The Log
Void The Log
Void Giant Skeleton The Log
Void
Void The Log
Void The Log
The Log
Void The Log
Void The Log
Void The Log
Bats Void
Bats Zappies Void
Mini P.E.K.K.A Void
Void The Log
Void Zappies
Giant Skeleton
The Log
Bats Zappies Void
Zappies Archer Queen
The Log
Void Mini P.E.K.K.A
The Log
Void Giant Skeleton Archer Queen
Archer Queen
Bats Zappies Giant Skeleton The Log Archer Queen
Bats Zappies Void Archer Queen
Void Giant Skeleton The Log Archer Queen
Void
Void

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