My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Bats Minions Cannon Goblin Gang Tombstone Hog Rider
Zap
Bats Minions Cannon Goblin Gang Tombstone
Barbarian Barrel
Cannon Goblin Gang Tombstone Wizard
The Log
Cannon Goblin Gang Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Tombstone Hog Rider
Arrows
Bats Minions Goblin Gang Tombstone
Royal Delivery
Bats Minions Goblin Gang Mini P.E.K.K.A Hog Rider Wizard
Fireball
Minions Cannon Goblin Gang Tombstone Hog Rider Wizard
Poison
Bats Minions Cannon Goblin Gang Tombstone Wizard
Lightning
Cannon Tombstone Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Cannon Goblin Gang Tombstone Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Cannon Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions Mini P.E.K.K.A
Minions
Hog Rider Bats Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Bats Minions Goblin Gang Hog Rider Wizard
Hog Rider
Bats Minions Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 12

Bats
Minions Cannon Mini P.E.K.K.A
Minions
Bats Cannon Tombstone
Cannon
Bats Minions Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Tombstone Mini P.E.K.K.A
Tombstone
Minions Goblin Gang Wizard
Mini P.E.K.K.A
Bats Cannon Goblin Gang Wizard
Hog Rider
Wizard
Cannon Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Tombstone Wizard
Mini P.E.K.K.A Bats Minions Cannon Goblin Gang Tombstone
Cannon Goblin Gang Mini P.E.K.K.A Bats Minions Tombstone
Cannon Mini P.E.K.K.A Bats Minions Goblin Gang Tombstone
Tombstone Mini P.E.K.K.A
Goblin Gang Bats Minions Cannon
Bats Minions Cannon Goblin Gang Tombstone Wizard
Cannon
Cannon Mini P.E.K.K.A Minions Goblin Gang Tombstone
Goblin Gang Cannon Mini P.E.K.K.A
Bats Minions Goblin Gang Cannon Tombstone Wizard
Minions Bats Goblin Gang Wizard
Cannon Tombstone Mini P.E.K.K.A Bats Minions Goblin Gang Wizard
Wizard Bats Minions Cannon Goblin Gang Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang Tombstone
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Bats Minions Cannon Goblin Gang Tombstone Mini P.E.K.K.A
Cannon Tombstone Bats Minions Goblin Gang Wizard
Wizard Bats Minions Cannon Tombstone
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Bats Minions Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tombstone
Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Tombstone Bats Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Cannon Goblin Gang Tombstone Mini P.E.K.K.A
Wizard Bats Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Minions Tombstone
Mini P.E.K.K.A
Bats Minions Tombstone Mini P.E.K.K.A
Cannon Goblin Gang Tombstone
Bats Minions Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang Tombstone Wizard
Wizard Cannon
Goblin Gang Tombstone Bats Minions Mini P.E.K.K.A
Bats Minions Cannon Mini P.E.K.K.A Wizard
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Bats Minions
Wizard
Wizard
Wizard
Bats Minions Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Minions
Wizard
Wizard
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard
Wizard
Wizard
Wizard
Bats Wizard
Bats Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Bats Minions Goblin Gang Tombstone
Wizard
Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Bats Minions Goblin Gang
Bats
Wizard

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