My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Giant Skeleton Sparky
Giant Snowball
Bats Minions Cannon Skeleton Army
Zap
Bats Minions Cannon Skeleton Army Sparky
Barbarian Barrel
Cannon Skeleton Army Giant Skeleton Sparky
The Log
Cannon Skeleton Army Giant Skeleton Sparky
Earthquake
Cannon Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Skeleton Army Giant Skeleton Sparky
Fireball
Minions Cannon Skeleton Army Sparky
Poison
Bats Minions Cannon Skeleton Army Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Cannon Skeleton Army Tornado Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Cannon Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Minions Sparky
Minions
Mega Knight Bats Giant Skeleton Sparky
Cannon
Skeleton Army
Sparky
Tornado
Sparky Giant Skeleton Mega Knight
Giant Skeleton
Bats Minions Tornado Sparky
Sparky
Tornado Bats Minions Skeleton Army Giant Skeleton
Mega Knight
Bats Minions Tornado

Defense Synergies 1 15

Bats
Minions Cannon Giant Skeleton Sparky Mega Knight
Minions
Bats Cannon Giant Skeleton Mega Knight
Cannon
Bats Minions Skeleton Army Sparky
Skeleton Army
Cannon Giant Skeleton Sparky
Tornado
Sparky Giant Skeleton Sparky Mega Knight
Giant Skeleton
Bats Minions Skeleton Army Tornado
Sparky
Tornado Bats Cannon Skeleton Army Tornado
Mega Knight
Bats Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Sparky
Skeleton Army Sparky Bats Minions Cannon Mega Knight
Cannon Skeleton Army Tornado Sparky Mega Knight Bats Minions Giant Skeleton
Cannon Skeleton Army Sparky Bats Minions Mega Knight
Skeleton Army Tornado Giant Skeleton Sparky Mega Knight
Skeleton Army Tornado Bats Minions Cannon Mega Knight
Bats Minions Tornado Cannon
Cannon Giant Skeleton Sparky Mega Knight
Cannon Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Cannon Giant Skeleton Sparky Mega Knight
Bats Minions Skeleton Army Cannon Tornado Giant Skeleton Mega Knight
Minions Bats Tornado
Cannon Skeleton Army Sparky Mega Knight Bats Minions Giant Skeleton
Skeleton Army Sparky Mega Knight Bats Minions Cannon Tornado
Skeleton Army Sparky Cannon Mega Knight
Skeleton Army Tornado Cannon Sparky Mega Knight
Sparky Mega Knight Bats Minions Cannon Skeleton Army Tornado
Cannon Mega Knight Bats Minions Skeleton Army Tornado
Tornado Bats Minions Cannon Giant Skeleton Mega Knight
Sparky Cannon Tornado
Skeleton Army Mega Knight Bats Minions Cannon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton Sparky
Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Minions Sparky
Skeleton Army Giant Skeleton Mega Knight Bats Tornado Sparky
Giant Skeleton Cannon Skeleton Army Sparky Mega Knight
Bats Minions Tornado
Skeleton Army Sparky Bats Minions Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army Sparky
Giant Skeleton Mega Knight Bats Minions Skeleton Army Tornado Sparky
Cannon Skeleton Army Sparky
Mega Knight Bats Minions Giant Skeleton Sparky
Skeleton Army Mega Knight Tornado Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Cannon Sparky
Cannon Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Bats Minions Tornado Giant Skeleton
Bats Minions Mega Knight Cannon Giant Skeleton Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Tornado
Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky Mega Knight
Bats Minions Tornado
Tornado Sparky
Tornado
Tornado
Bats Minions Tornado Sparky
Tornado Sparky
Tornado
Sparky
Minions
Sparky
Sparky
Sparky Mega Knight
Tornado Sparky
Bats Minions Sparky
Sparky Mega Knight
Tornado Mega Knight
Minions Giant Skeleton Sparky Mega Knight
Tornado
Tornado Sparky
Tornado Sparky Mega Knight
Tornado Sparky
Tornado Sparky Mega Knight
Tornado Sparky
Bats Tornado Sparky
Bats Minions
Sparky
Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Bats Minions Skeleton Army
Tornado
Sparky Mega Knight
Tornado Giant Skeleton Sparky
Sparky Mega Knight
Bats Minions Tornado Giant Skeleton Sparky
Bats Tornado
Tornado Giant Skeleton Sparky Mega Knight
Sparky
Sparky Mega Knight

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