My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elixir Golem Goblin Curse
Giant Snowball
Bats Minions Dart Goblin Goblin Curse Witch
Zap
Bats Minions Dart Goblin Goblin Curse Witch
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Goblin Curse Witch
The Log
Dart Goblin Elixir Golem Goblin Curse Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Minions Dart Goblin Goblin Curse Witch
Royal Delivery
Bats Minions Dart Goblin Elixir Golem Wizard Witch
Fireball
Minions Dart Goblin Elixir Golem Wizard Witch
Poison
Bats Minions Dart Goblin Elixir Golem Wizard Goblin Curse Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Minions Dart Goblin Elixir Golem Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Minions

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elixir Golem
Minions
Bats Elixir Golem
Dart Goblin
Elixir Golem The Log
Elixir Golem
Bats Minions Dart Goblin Wizard Witch The Log
Wizard
Elixir Golem
Goblin Curse
The Log
Witch
Elixir Golem
The Log
Goblin Curse Dart Goblin Elixir Golem

Defense Synergies 0 8

Bats
Minions Dart Goblin The Log
Minions
Bats Dart Goblin The Log
Dart Goblin
Bats Minions The Log
Elixir Golem
Wizard
The Log
Goblin Curse
Witch
The Log
The Log
Bats Minions Dart Goblin Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard The Log
Bats Minions Dart Goblin Goblin Curse Witch The Log
Witch Bats Minions Dart Goblin Goblin Curse
Witch Bats Minions Dart Goblin Goblin Curse
The Log
The Log Bats Minions Dart Goblin
Bats Minions Dart Goblin Wizard Goblin Curse Witch
Dart Goblin The Log
Witch Minions Goblin Curse
Dart Goblin
Bats Minions Dart Goblin Goblin Curse Witch Wizard The Log
Minions Bats Dart Goblin Wizard Goblin Curse Witch
Bats Minions Wizard Goblin Curse Witch The Log
Wizard Bats Minions Dart Goblin Goblin Curse Witch The Log
Goblin Curse
Goblin Curse The Log
Wizard Bats Minions Witch
Bats Minions Dart Goblin Wizard Witch The Log
Wizard Witch The Log Bats Minions Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Wizard Bats Minions Dart Goblin Goblin Curse Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard The Log
Bats Minions Witch The Log
Bats The Log
Goblin Curse Witch
Wizard Bats Minions Dart Goblin Goblin Curse Witch
Bats Minions Dart Goblin Witch
Goblin Curse
Bats Minions Witch The Log
Witch Dart Goblin Goblin Curse
Bats Minions Dart Goblin Witch
The Log
Wizard Goblin Curse Witch
Wizard Dart Goblin Goblin Curse Witch
Witch Bats Minions Dart Goblin The Log
Bats Minions Dart Goblin Wizard Goblin Curse Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Goblin Curse The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Goblin Curse The Log
Wizard Bats Minions Dart Goblin Goblin Curse Witch
Dart Goblin Wizard Witch The Log
The Log Dart Goblin Wizard Goblin Curse
The Log Dart Goblin Wizard
Bats Minions
Dart Goblin Wizard The Log
Dart Goblin Wizard Goblin Curse
Dart Goblin The Log
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard Witch The Log
Dart Goblin Wizard The Log
Bats Minions
Dart Goblin Wizard The Log
Dart Goblin Wizard Goblin Curse Witch The Log
Minions The Log
Wizard
The Log
The Log
Goblin Curse The Log Wizard Witch
Witch
The Log Dart Goblin Wizard Witch
Wizard Witch The Log
Dart Goblin Goblin Curse The Log
Bats Dart Goblin Wizard Goblin Curse Witch
Bats Minions Dart Goblin Wizard Witch
Dart Goblin Wizard The Log
Wizard Goblin Curse The Log
Bats Minions Dart Goblin Witch
Dart Goblin Wizard Goblin Curse Witch
The Log
Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin
Bats Minions Dart Goblin Witch The Log
Bats Dart Goblin Witch
Dart Goblin Witch The Log
Dart Goblin Wizard

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