My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elixir Golem Miner
Giant Snowball
Bats Minions Furnace Miner
Zap
Bats Minions Furnace
Barbarian Barrel
Elixir Golem Furnace Wizard
The Log
Elixir Golem Mini P.E.K.K.A Furnace
Earthquake
Elixir Golem Furnace
Arrows
Bats Minions Furnace
Royal Delivery
Bats Minions Elixir Golem Mini P.E.K.K.A Wizard Miner
Fireball
Minions Elixir Golem Furnace Wizard
Poison
Bats Minions Elixir Golem Furnace Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Elixir Golem Miner Mini P.E.K.K.A Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Elixir Golem Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Minions Elixir Golem Mini P.E.K.K.A
Minions
Miner Mega Knight Bats Elixir Golem Mini P.E.K.K.A
Elixir Golem
Bats Minions Mini P.E.K.K.A Furnace Wizard
Mini P.E.K.K.A
Bats Minions Elixir Golem Furnace Wizard Mega Knight
Furnace
Miner Elixir Golem Mini P.E.K.K.A
Wizard
Elixir Golem Mini P.E.K.K.A Miner Mega Knight
Miner
Bats Minions Furnace Wizard Mega Knight
Mega Knight
Bats Minions Mini P.E.K.K.A Wizard Miner

Defense Synergies 0 8

Bats
Minions Mini P.E.K.K.A Mega Knight
Minions
Bats Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Furnace Wizard
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mega Knight
Miner
Mega Knight
Mega Knight
Bats Minions Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Bats Minions Furnace Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Bats Minions
Mini P.E.K.K.A Bats Minions Furnace Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Minions Furnace Mega Knight
Bats Minions Furnace Wizard
Mega Knight
Mini P.E.K.K.A Minions Furnace
Mini P.E.K.K.A Miner Mega Knight
Bats Minions Furnace Wizard Mega Knight
Minions Bats Furnace Wizard
Mini P.E.K.K.A Furnace Mega Knight Bats Minions Wizard
Wizard Mega Knight Bats Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Mega Knight
Mini P.E.K.K.A Furnace Mega Knight
Wizard Mega Knight Bats Minions Mini P.E.K.K.A Furnace
Mega Knight Bats Minions Furnace Wizard
Furnace Wizard Bats Minions Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Minions Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace
Mini P.E.K.K.A Wizard Miner Mega Knight
Mega Knight Bats Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Mega Knight
Furnace Wizard Bats Minions
Mini P.E.K.K.A Bats Minions Furnace
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Minions Mini P.E.K.K.A
Mega Knight Bats Minions Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard
Wizard Furnace Mega Knight
Bats Minions Mini P.E.K.K.A Furnace
Bats Minions Mega Knight Mini P.E.K.K.A Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard Furnace Mega Knight
Wizard Bats Minions Furnace
Furnace Wizard
Wizard
Miner Wizard
Bats Minions Mini P.E.K.K.A
Miner Wizard
Wizard
Miner
Minions
Furnace
Furnace Wizard
Furnace Wizard Mega Knight
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Miner Mega Knight
Minions Mega Knight
Wizard
Furnace Wizard Mega Knight
Miner Wizard
Wizard Miner Mega Knight
Miner
Bats Furnace Wizard
Bats Minions Wizard
Mini P.E.K.K.A
Wizard Miner Mega Knight
Mega Knight
Wizard
Bats Minions
Wizard
Miner Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Bats Minions
Bats
Miner Mega Knight
Wizard Mega Knight

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