My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Balloon
Giant Snowball
Bats Minions Battle Ram Balloon
Zap
Bats Minions Battle Ram Balloon
Barbarian Barrel
Valkyrie Battle Ram Wizard
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Valkyrie Battle Ram Wizard Balloon
Fireball
Minions Battle Ram Wizard Balloon
Poison
Bats Minions Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Fireball Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Minions Mini P.E.K.K.A Battle Ram
Minions
Bats Mini P.E.K.K.A Valkyrie Battle Ram Balloon
Fireball
Battle Ram
Mini P.E.K.K.A
Bats Minions Valkyrie Wizard
Valkyrie
Bats Balloon Minions Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Bats Minions Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Balloon
Balloon
Bats Valkyrie Minions Wizard

Defense Synergies 1 8

Bats
Minions Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Bats
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Fireball Valkyrie Wizard
Valkyrie
Minions Bats Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A Bats Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Minions Valkyrie
Bats Minions Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Fireball Wizard
Minions Bats Fireball Wizard
Mini P.E.K.K.A Bats Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Bats Minions Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Bats Minions Wizard
Valkyrie Wizard Bats Minions Fireball
Mini P.E.K.K.A
Valkyrie Wizard Bats Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Bats Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Fireball
Mini P.E.K.K.A Valkyrie
Fireball Wizard Bats Minions
Mini P.E.K.K.A Bats Minions Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Minions Fireball Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Bats Minions Fireball Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Minions
Wizard
Fireball Wizard
Fireball Wizard
Bats Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Bats Minions Fireball
Bats Fireball
Fireball
Fireball Wizard

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