My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Furnace Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Musketeer Furnace
Zap
Bats Minions Firecracker Furnace
Barbarian Barrel
Firecracker Musketeer Furnace
The Log
Firecracker Musketeer Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Minions Firecracker Furnace
Royal Delivery
Bats Minions Firecracker Musketeer
Fireball
Minions Firecracker Musketeer Furnace
Poison
Bats Minions Firecracker Musketeer Furnace
Lightning
Musketeer Furnace Goblinstein
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Minions Firecracker Musketeer Furnace Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Minions Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Firecracker
Minions
Bats Firecracker
Firecracker
Bats Minions Mirror
Musketeer
Mirror
Furnace
Mirror
Mirror
Electro Giant Firecracker Musketeer Furnace
Electro Giant
Mirror
Goblinstein

Defense Synergies 1 9

Bats
Minions Firecracker Musketeer
Minions
Bats Firecracker Musketeer
Firecracker
Bats Minions Musketeer Mirror
Musketeer
Bats Minions Firecracker Furnace Mirror
Furnace
Mirror Musketeer
Mirror
Furnace Firecracker Musketeer
Electro Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer
Bats Minions Firecracker Musketeer Furnace
Furnace Bats Minions Musketeer
Bats Minions Firecracker Musketeer Furnace
Firecracker
Bats Minions Firecracker Musketeer Furnace
Bats Minions Musketeer Furnace Firecracker
Musketeer Electro Giant
Minions Musketeer Furnace
Firecracker Musketeer
Bats Minions Firecracker Musketeer Furnace Electro Giant
Minions Musketeer Bats Firecracker Furnace
Furnace Bats Minions Musketeer
Bats Minions Firecracker Furnace
Furnace
Furnace Electro Giant
Bats Minions Firecracker Musketeer Furnace
Bats Minions Firecracker Musketeer Furnace
Furnace Bats Minions Firecracker Musketeer
Musketeer
Bats Minions Firecracker Musketeer Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Giant
Firecracker Musketeer
Bats Minions Musketeer Furnace
Bats Musketeer
Musketeer
Firecracker Furnace Electro Giant Bats Minions Musketeer
Bats Minions Musketeer Furnace
Bats Minions Firecracker
Musketeer
Bats Minions Musketeer
Electro Giant
Firecracker Musketeer Furnace Electro Giant
Electro Giant Bats Minions Firecracker Musketeer Furnace
Bats Minions Firecracker Musketeer Electro Giant
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Furnace
Firecracker Electro Giant Bats Minions Musketeer Furnace
Firecracker Musketeer Furnace
Firecracker
Firecracker
Bats Minions Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Minions Firecracker Musketeer
Firecracker Musketeer Furnace
Firecracker Musketeer Furnace
Firecracker Musketeer Furnace
Bats Minions
Firecracker Musketeer
Firecracker Electro Giant
Minions Musketeer
Musketeer
Musketeer
Firecracker Electro Giant Furnace
Firecracker Musketeer
Musketeer
Firecracker Musketeer
Bats Firecracker Musketeer Furnace Electro Giant
Bats Minions Firecracker Musketeer Electro Giant
Musketeer
Firecracker
Firecracker
Bats Minions Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Electro Giant
Firecracker Musketeer
Electro Giant Bats Minions Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Electro Giant
Firecracker

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