My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider Miner
Giant Snowball
Bats Minions Goblin Gang Hog Rider Baby Dragon Witch Miner Princess
Zap
Bats Minions Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Witch Princess
The Log
Goblin Gang Hog Rider Witch Princess
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Minions Goblin Gang Witch Princess
Royal Delivery
Bats Minions Goblin Gang Hog Rider Baby Dragon Witch Miner Princess
Fireball
Minions Goblin Gang Hog Rider Baby Dragon Witch Princess
Poison
Bats Minions Goblin Gang Witch Princess
Lightning
Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Miner Princess Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Minions Baby Dragon
Minions
Hog Rider Miner Bats Baby Dragon
Goblin Gang
Hog Rider Miner Baby Dragon Princess
Hog Rider
Bats Minions Goblin Gang Baby Dragon Witch Princess
Baby Dragon
Bats Minions Goblin Gang Hog Rider Witch Miner
Witch
Hog Rider Baby Dragon Miner
Miner
Bats Minions Goblin Gang Baby Dragon Witch
Princess
Goblin Gang Hog Rider

Defense Synergies 0 6

Bats
Minions Baby Dragon
Minions
Bats Baby Dragon
Goblin Gang
Miner Princess
Hog Rider
Baby Dragon
Bats Minions Witch
Witch
Baby Dragon
Miner
Goblin Gang
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Bats Minions Goblin Gang Witch
Goblin Gang Witch Bats Minions
Witch Bats Minions Goblin Gang
Princess
Goblin Gang Bats Minions Baby Dragon
Bats Minions Goblin Gang Baby Dragon Witch Princess
Baby Dragon
Witch Minions Goblin Gang Princess
Goblin Gang Miner
Bats Minions Goblin Gang Witch Baby Dragon Princess
Minions Bats Goblin Gang Baby Dragon Witch Princess
Bats Minions Goblin Gang Witch
Bats Minions Goblin Gang Baby Dragon Witch Princess
Goblin Gang
Goblin Gang
Bats Minions Goblin Gang Witch
Bats Minions Goblin Gang Baby Dragon Witch
Baby Dragon Witch Bats Minions Princess
Goblin Gang Bats Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Baby Dragon Miner
Goblin Gang Bats Minions Witch
Goblin Gang Bats
Goblin Gang Witch
Bats Minions Goblin Gang Baby Dragon Witch Princess
Goblin Gang Bats Minions Witch
Bats Minions Baby Dragon Witch
Witch Goblin Gang
Bats Minions Witch
Goblin Gang Witch
Baby Dragon Witch Princess
Goblin Gang Witch Bats Minions Baby Dragon
Bats Minions Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Miner Princess
Baby Dragon Miner
Baby Dragon
Bats Minions Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Miner
Bats Minions Goblin Gang
Miner Princess
Baby Dragon Princess
Baby Dragon Miner Princess
Minions Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess
Bats Minions
Baby Dragon Princess
Baby Dragon Witch Miner Princess
Minions Baby Dragon
Princess
Baby Dragon
Baby Dragon Witch Princess
Witch
Miner Baby Dragon Witch Princess
Baby Dragon Witch Miner Princess
Miner Baby Dragon
Bats Baby Dragon Witch Princess
Bats Minions Witch
Miner
Princess
Princess
Bats Minions Goblin Gang Witch Princess
Baby Dragon Witch Princess
Miner Goblin Gang Baby Dragon Princess
Baby Dragon Princess
Bats Minions Goblin Gang Baby Dragon Witch Princess
Bats Witch Princess
Baby Dragon Witch Miner Princess

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