My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang
Zap
Bats Minions Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Valkyrie
Fireball
Minions Goblin Gang
Poison
Bats Minions Goblin Gang
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Valkyrie Goblinstein Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Goblin Gang Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Minions Goblin Giant
Minions
Mega Knight Bats Valkyrie Goblin Giant
Goblin Gang
Valkyrie Goblin Giant
Valkyrie
Bats Minions Goblin Gang
Lightning
Goblin Giant
Goblin Giant
Bats Minions Goblin Gang Lightning
Mega Knight
Bats Minions
Goblinstein

Defense Synergies 1 7

Bats
Minions Valkyrie Goblin Giant Mega Knight
Minions
Valkyrie Bats Goblin Giant Mega Knight
Goblin Gang
Valkyrie
Valkyrie
Minions Bats Goblin Gang
Lightning
Goblin Giant
Bats Minions
Mega Knight
Bats Minions
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Valkyrie Goblin Giant
Bats Minions Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Minions Valkyrie Lightning
Bats Minions Goblin Gang Valkyrie Mega Knight
Lightning Valkyrie Mega Knight
Goblin Gang Bats Minions Valkyrie Mega Knight
Bats Minions Lightning Goblin Gang
Lightning Valkyrie Goblin Giant Mega Knight
Minions Goblin Gang
Goblin Gang Valkyrie Mega Knight
Bats Minions Goblin Gang Valkyrie Goblin Giant Mega Knight
Minions Bats Goblin Gang
Mega Knight Bats Minions Goblin Gang Valkyrie Lightning
Valkyrie Mega Knight Bats Minions Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Lightning Mega Knight
Mega Knight Bats Minions Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Minions Goblin Gang
Valkyrie Bats Minions Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Lightning Mega Knight
Goblin Gang Mega Knight Bats Minions Valkyrie Lightning Goblin Giant
Goblin Gang Valkyrie Lightning Mega Knight Bats Goblin Giant
Goblin Gang Valkyrie Goblin Giant Mega Knight
Bats Minions Goblin Gang Goblin Giant
Goblin Gang Bats Minions Valkyrie Lightning Goblin Giant
Mega Knight Valkyrie Goblin Giant
Lightning Mega Knight Bats Minions Valkyrie
Goblin Gang Goblin Giant
Mega Knight Bats Minions Valkyrie
Lightning Mega Knight Valkyrie Goblin Giant
Lightning Mega Knight Goblin Gang Valkyrie Goblin Giant
Valkyrie Mega Knight
Goblin Gang Bats Minions Valkyrie Lightning Goblin Giant
Bats Minions Valkyrie Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning Goblin Giant
Lightning Valkyrie
Valkyrie Mega Knight
Bats Minions Goblin Giant
Lightning
Lightning
Lightning Bats Minions Goblin Gang
Lightning Valkyrie
Lightning
Lightning
Lightning Minions
Lightning
Lightning
Lightning Mega Knight
Lightning
Bats Minions Lightning
Lightning Mega Knight
Lightning Valkyrie Mega Knight
Lightning Minions Mega Knight
Lightning
Lightning
Lightning
Valkyrie Mega Knight
Lightning
Lightning Mega Knight
Lightning
Lightning Bats
Lightning Bats Minions
Lightning
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Minions Goblin Gang
Lightning
Lightning Goblin Gang Valkyrie Mega Knight
Lightning
Lightning
Mega Knight
Bats Minions Goblin Gang Lightning
Bats Lightning
Lightning Goblin Giant Mega Knight
Lightning Mega Knight

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