My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Bandit Inferno Dragon Night Witch
Giant Snowball
Bats Minions Minion Horde Witch Inferno Dragon Night Witch
Zap
Bats Minions Minion Horde Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Witch Bandit Night Witch
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Minions Minion Horde Witch Night Witch
Royal Delivery
Bats Minions Minion Horde Witch Bandit Inferno Dragon Night Witch
Fireball
Minions Minion Horde Witch Bandit Inferno Dragon Night Witch
Poison
Bats Minions Minion Horde Witch Night Witch
Lightning
Witch Bandit Inferno Dragon Night Witch
Rocket
Minion Horde Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Bandit Inferno Dragon Night Witch Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rage Bandit Inferno Dragon
Minions
Rage Bats Bandit Inferno Dragon
Minion Horde
Rage
Rage
Minions Minion Horde Witch Bats Night Witch
Witch
Rage Bandit
Bandit
Bats Minions Witch
Inferno Dragon
Bats Minions
Night Witch
Rage

Defense Synergies 0 5

Bats
Minions Bandit Inferno Dragon
Minions
Bats Bandit
Minion Horde
Rage
Witch
Bandit
Bandit
Bats Minions Witch
Inferno Dragon
Bats
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Inferno Dragon Bats Minions Witch Bandit Night Witch
Minion Horde Witch Bats Minions Bandit Inferno Dragon Night Witch
Minion Horde Witch Inferno Dragon Night Witch Bats Minions Bandit
Bats Minions Bandit Night Witch
Bats Minions Minion Horde Inferno Dragon Witch Night Witch
Bandit
Minion Horde Witch Inferno Dragon Minions Night Witch
Minion Horde Bandit Night Witch
Bats Minions Minion Horde Witch Bandit Night Witch
Minions Minion Horde Inferno Dragon Bats Witch Night Witch
Minion Horde Night Witch Bats Minions Witch Bandit
Bats Minions Minion Horde Witch Night Witch
Inferno Dragon Minion Horde Bandit
Minion Horde Bandit Inferno Dragon
Minion Horde Bats Minions Witch Night Witch
Bats Minions Minion Horde Witch Bandit Night Witch
Witch Bats Minions Bandit Inferno Dragon
Inferno Dragon
Bats Minions Minion Horde Witch Bandit Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Bandit Inferno Dragon
Bandit Bats Minions Minion Horde Witch
Bats Minion Horde Bandit Night Witch
Minion Horde Witch Bandit Inferno Dragon Night Witch
Bats Minions Minion Horde Witch
Bats Minions Minion Horde Witch Bandit Night Witch
Minion Horde Inferno Dragon
Minion Horde Bats Minions Witch Bandit Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Bats Minions Minion Horde Witch
Minion Horde Witch Bandit Night Witch
Minion Horde Witch
Witch Bats Minions Minion Horde Inferno Dragon Night Witch
Bats Minions Minion Horde Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Bandit
Minion Horde Bandit
Minion Horde
Bats Minions Minion Horde Witch
Minion Horde Witch
Bandit
Bats Minions Minion Horde Night Witch
Minion Horde Bandit
Bandit
Minions Minion Horde Bandit
Minion Horde Witch Bandit
Minion Horde Bandit
Bats Minions Minion Horde Night Witch
Bandit
Witch
Minions Minion Horde Night Witch
Minion Horde
Witch
Minion Horde Witch Inferno Dragon
Witch Bandit
Witch Bandit
Bandit
Bats Minion Horde Witch Night Witch
Bats Minions Minion Horde Witch
Minion Horde Night Witch
Minion Horde Bandit Night Witch
Minion Horde
Minion Horde
Minion Horde Bats Minions Witch Bandit Night Witch
Witch
Minion Horde
Minion Horde
Bats Minions Minion Horde Witch
Bats Witch
Witch Bandit
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: