My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Mega Minion Flying Machine Electro Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Flying Machine Balloon Electro Dragon Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon Inferno Dragon Phoenix
Giant Snowball
Bats Minions Mega Minion Flying Machine Balloon Electro Dragon Inferno Dragon
Zap
Bats Minions Flying Machine Balloon Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Minions Flying Machine
Royal Delivery
Bats Minions Mega Minion Flying Machine Balloon Electro Dragon Inferno Dragon
Fireball
Minions Mega Minion Flying Machine Balloon Electro Dragon Inferno Dragon
Poison
Bats Minions Mega Minion Flying Machine Balloon Electro Dragon Phoenix
Lightning
Mega Minion Balloon Electro Dragon Inferno Dragon Phoenix
Rocket
Balloon Electro Dragon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Mega Minion Flying Machine Inferno Dragon Phoenix Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Mega Minion Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Mega Minion Flying Machine Inferno Dragon
Minions
Bats Balloon Inferno Dragon
Mega Minion
Bats Balloon
Flying Machine
Bats Balloon Electro Dragon
Balloon
Bats Minions Mega Minion Flying Machine Electro Dragon
Electro Dragon
Flying Machine Balloon Inferno Dragon
Inferno Dragon
Bats Minions Electro Dragon
Phoenix

Defense Synergies 0 6

Bats
Minions Inferno Dragon
Minions
Bats Flying Machine
Mega Minion
Flying Machine
Flying Machine
Minions Mega Minion Electro Dragon
Balloon
Electro Dragon
Flying Machine Inferno Dragon
Inferno Dragon
Bats Electro Dragon
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Flying Machine Electro Dragon
Inferno Dragon Bats Minions Mega Minion Flying Machine Electro Dragon Phoenix
Bats Minions Mega Minion Electro Dragon Inferno Dragon
Inferno Dragon Bats Minions Mega Minion Electro Dragon Phoenix
Bats Minions Mega Minion Flying Machine Electro Dragon
Bats Minions Mega Minion Inferno Dragon Flying Machine Electro Dragon Phoenix
Flying Machine Electro Dragon Phoenix
Inferno Dragon Minions Phoenix
Phoenix
Bats Minions Mega Minion Flying Machine Electro Dragon
Minions Mega Minion Inferno Dragon Bats Flying Machine Electro Dragon Phoenix
Bats Minions Flying Machine Electro Dragon
Bats Minions Mega Minion Electro Dragon
Inferno Dragon Phoenix
Inferno Dragon
Bats Minions Electro Dragon
Bats Minions Mega Minion Flying Machine Electro Dragon
Bats Minions Mega Minion Flying Machine Electro Dragon Inferno Dragon
Inferno Dragon Phoenix
Bats Minions Flying Machine Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Flying Machine Electro Dragon Inferno Dragon Phoenix
Bats Minions Electro Dragon
Bats Phoenix
Inferno Dragon Phoenix
Bats Minions Flying Machine Electro Dragon
Bats Minions Mega Minion Flying Machine Phoenix
Inferno Dragon Phoenix
Electro Dragon Bats Minions Mega Minion Flying Machine Inferno Dragon Phoenix
Mega Minion Inferno Dragon Phoenix
Inferno Dragon Bats Minions Mega Minion Flying Machine Electro Dragon Phoenix
Phoenix
Flying Machine Electro Dragon
Electro Dragon Phoenix Bats Minions Mega Minion Flying Machine Inferno Dragon
Bats Minions Mega Minion Flying Machine Electro Dragon Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine
Bats Minions Mega Minion Flying Machine Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Bats Minions Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine
Minions Flying Machine Electro Dragon
Flying Machine
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Bats Minions
Mega Minion Flying Machine Electro Dragon
Flying Machine Electro Dragon
Minions
Flying Machine Electro Dragon
Electro Dragon
Mega Minion Inferno Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Bats Flying Machine Electro Dragon
Electro Dragon Bats Minions Mega Minion Flying Machine
Mega Minion
Electro Dragon
Electro Dragon
Bats Minions Flying Machine Electro Dragon
Mega Minion Flying Machine Electro Dragon
Mega Minion Flying Machine Electro Dragon
Flying Machine Electro Dragon
Mega Minion Flying Machine Electro Dragon
Electro Dragon Bats Minions Flying Machine
Bats Flying Machine Electro Dragon
Electro Dragon Flying Machine
Inferno Dragon
Electro Dragon

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