My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel X-Bow Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Goblin Barrel Miner
Giant Snowball
Bats Minions Royal Hogs Goblin Barrel Miner
Zap
Bats Minions Royal Hogs Goblin Barrel X-Bow
Barbarian Barrel
Royal Hogs Goblin Barrel X-Bow
The Log
Mini P.E.K.K.A Royal Hogs Goblin Barrel X-Bow
Earthquake
Royal Hogs Goblin Barrel X-Bow
Arrows
Bats Minions Royal Hogs Goblin Barrel
Royal Delivery
Bats Minions Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner
Fireball
Minions Royal Hogs Goblin Barrel X-Bow
Poison
Bats Minions Royal Hogs X-Bow
Lightning
Mini P.E.K.K.A X-Bow
Rocket
Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Barrel Miner Mini P.E.K.K.A Golden Knight Royal Hogs X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Barrel Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Mini P.E.K.K.A Royal Hogs Goblin Barrel X-Bow
Minions
Miner Bats Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Bats Minions Royal Hogs X-Bow
Royal Hogs
Bats Minions Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Bats Royal Hogs Miner Golden Knight
X-Bow
Bats Mini P.E.K.K.A Golden Knight
Miner
Bats Minions Goblin Barrel Golden Knight
Golden Knight
Goblin Barrel X-Bow Miner

Defense Synergies 0 6

Bats
Minions Mini P.E.K.K.A X-Bow Golden Knight
Minions
Bats X-Bow Golden Knight
Mini P.E.K.K.A
Bats
Royal Hogs
Goblin Barrel
X-Bow
Bats Minions
Miner
Golden Knight
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions X-Bow Golden Knight
Mini P.E.K.K.A Bats Minions X-Bow
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A X-Bow
Bats Minions X-Bow
Bats Minions X-Bow
X-Bow Golden Knight
Mini P.E.K.K.A Minions X-Bow
Mini P.E.K.K.A Miner
Bats Minions X-Bow
Minions Bats
Mini P.E.K.K.A Bats Minions X-Bow
Bats Minions Mini P.E.K.K.A X-Bow Golden Knight
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow
Bats Minions Mini P.E.K.K.A X-Bow
Bats Minions X-Bow Golden Knight
Bats Minions
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow Miner
Bats Minions Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Bats X-Bow
Mini P.E.K.K.A
Bats Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A X-Bow
Bats Minions Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Golden Knight
Bats Minions Mini P.E.K.K.A X-Bow Golden Knight
Bats Minions Mini P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow Golden Knight
X-Bow Miner Golden Knight
X-Bow Miner
Bats Minions
X-Bow
Miner X-Bow Golden Knight
Bats Minions Mini P.E.K.K.A X-Bow
Miner X-Bow Golden Knight
Miner Golden Knight
Minions X-Bow
X-Bow
X-Bow Golden Knight
X-Bow
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow
X-Bow Miner Golden Knight
Minions X-Bow
X-Bow
X-Bow
X-Bow Miner Golden Knight
X-Bow Miner Golden Knight
Miner X-Bow Golden Knight
Bats X-Bow
Bats Minions
Mini P.E.K.K.A
X-Bow Miner
Bats Minions X-Bow
Miner Mini P.E.K.K.A
Bats Minions Golden Knight
Bats
X-Bow Miner Golden Knight

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