My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Sparky
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Mortar Witch Sparky
Barbarian Barrel
Mortar Witch Executioner Giant Skeleton Sparky
The Log
Witch Giant Skeleton Sparky
Earthquake
Mortar Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Witch Executioner Giant Skeleton Sparky
Fireball
Minions Mortar Witch Executioner Sparky
Poison
Bats Minions Mortar Witch Executioner Sparky
Lightning
Mortar Witch Executioner Sparky
Rocket
Mortar Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Executioner Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Mortar Poison Witch Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Mortar Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Minions Mortar Sparky
Minions
Bats Mortar Giant Skeleton Sparky
Mortar
Bats Minions
Poison
Giant Skeleton
Witch
Giant Skeleton
Executioner
Giant Skeleton
Bats Minions Poison Witch Sparky
Sparky
Bats Minions Giant Skeleton

Defense Synergies 0 10

Bats
Minions Mortar Giant Skeleton Sparky
Minions
Bats Mortar Giant Skeleton
Mortar
Bats Minions Poison
Poison
Mortar Sparky
Witch
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Bats Minions Witch Executioner
Sparky
Bats Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Executioner Sparky
Sparky Bats Minions Mortar Witch Executioner
Mortar Witch Sparky Bats Minions Executioner Giant Skeleton
Witch Sparky Bats Minions Mortar
Poison Giant Skeleton Sparky
Bats Minions Executioner
Bats Minions Mortar Poison Witch Executioner
Poison Giant Skeleton Sparky
Witch Sparky Minions Mortar
Giant Skeleton Sparky
Bats Minions Poison Witch Executioner Giant Skeleton
Minions Executioner Bats Poison Witch
Mortar Sparky Bats Minions Witch Giant Skeleton
Executioner Sparky Bats Minions Mortar Poison Witch
Sparky Mortar
Mortar Sparky
Sparky Bats Minions Mortar Poison Witch Executioner
Mortar Bats Minions Witch Executioner
Mortar Poison Witch Executioner Bats Minions Giant Skeleton
Sparky Mortar
Bats Minions Poison Witch Executioner Giant Skeleton Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Sparky
Poison Mortar Executioner
Giant Skeleton Bats Minions Witch Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Witch Executioner Sparky
Poison Executioner Bats Minions Witch
Sparky Bats Minions Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Minions Mortar Poison Witch Sparky
Witch Sparky
Bats Minions Witch Giant Skeleton Sparky
Poison Giant Skeleton
Giant Skeleton Witch Executioner Sparky
Witch Executioner Sparky
Witch Sparky Bats Minions Mortar Poison Executioner Giant Skeleton
Bats Minions Poison Executioner Witch Giant Skeleton Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Giant Skeleton Sparky
Mortar Poison Executioner
Poison Giant Skeleton Sparky
Poison Giant Skeleton Sparky
Poison Executioner Mortar Sparky
Poison Executioner Bats Minions Witch
Mortar Poison Witch Executioner Sparky
Poison Executioner
Poison Mortar
Bats Minions Poison Sparky
Poison Mortar Sparky
Poison Executioner
Poison Mortar Executioner Sparky
Minions Mortar Poison
Mortar Poison Sparky
Mortar Poison Witch Executioner Sparky
Mortar Poison Executioner Sparky
Mortar Poison Sparky
Bats Minions Sparky
Mortar Poison Executioner Sparky
Mortar Poison Witch
Minions Poison Giant Skeleton Sparky
Poison
Sparky
Mortar Poison
Poison Mortar Witch Executioner Sparky
Witch
Mortar Poison Witch Executioner Sparky
Mortar Poison Witch Sparky
Poison Mortar Sparky
Poison Bats Witch Executioner Sparky
Bats Minions Poison Witch
Sparky
Poison Mortar Sparky
Poison Sparky
Giant Skeleton Sparky
Poison Sparky
Bats Minions Witch
Poison Witch Executioner
Poison Executioner Sparky
Mortar Poison Executioner
Poison Giant Skeleton Sparky
Executioner Sparky
Bats Minions Poison Witch Giant Skeleton Sparky
Bats Poison Witch Executioner
Poison Mortar Witch Executioner Giant Skeleton Sparky
Sparky
Mortar Sparky
Poison

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